Monsters are such an important part of Dungeons and Dragons (D&D) that they truly deserve their own core rulebook. Drawn from staples of fantasy, myth, legend, and the imagination of some highly creative game designers, the Monster Manual (MM)...
What’s the difference between a handbook and a guide? A handbook, like Dungeons & Dragons’ (D&D) first core rulebook the Player’s Handbook (PH), is an outline of rules with explanations of what they mean and how they work. A...
Ryan and Jay look back on all the success and failure Dungeons & Dragons has had crossing into other mediums. And they recount their favourite moments of metagame knowledge in their home sessions. Listen Now!
To review the Player’s Handbook (PH) is to review Dungeons & Dragons. The game is that dependent on the content of this book. To top it off, Player’s Handbook is a bit of a misnomer. The first chapter defines...
Spurred by the apparent announcement that 4th edition would be laptop gaming, the hosts engage in a tense debate about the pros and cons of digital-based role playing versus print-based role-playing. It gets intense! Listen Now!
Ryan. and Jay discuss their favourite 3.5 edition characters. Originally intended to be a short segment to introduce the characters they knew they’d often be refering to, the two got lost in the moment and spent the entire 35...
Welcome to 3.5 Private Sanctuary’s inaugural podcast. Ryan. Costello, Jr and Jason Dubsky introduce themselves and the show, and then dive into what they know about 4th edition, and why we feel it will not replace our beloved 3.5...