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01 May

Guidance — Gibbering Mouth: Making Our Own Monsters (Or Lack Thereof)

Written by Alex Augunas
As many of you know, I’m a fan of the non-human races. My logic is simple—I’m a human 24 hours a day, 7 days a week in the real world. I legitimately like being human, mind you, but during...
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Guidance 1 Comment
28 April

Wandering Monsters — Mage’s Tower

Written by Luis Loza
This week, we continue our romp through iconic locales with a look at one of the most mysterious and mystifying places of all, the mage’s tower. Wizards and mages are a staple of high fantasy and a lot of...
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Wandering Monsters Leave a Comment
27 April

Behind the Screens – Doing What You Love

Written by Anthony Li
Annnd I’m back! This week I thought I might present a bit of an introspective offering. There’s an oft repeated axiom out there that goes a little bit like this, “Do what you love and you’ll never work a day...
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Behind the Screens Articles, Behind the Screens Leave a Comment
26 April

Keyword Design – “Key”

Written by Ryan Costello
In Keyword Design, I use a single word as inspiration for a mundane item, a magic item, a feat, a spell, and a class option. Today’s word is “key” as suggested by Caroline. First of all, we must all...
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Keyword Design 1 Comment
25 April

Laying Death to Rest.

Written by James Ballod
Dying sucks. I had the misfortune last week of kicking the bucket at a Pathfinder Society Table, and I barely survived our latest session in our Reign of Winter game. All of this death surrounding me started to make...
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BESM, big eyes, code, Codeswitch, D&D, death, diesel, dragons, dungeons, dying, Pathfinder, rpg, smalll mouth, switch, vin Code Switch Leave a Comment
24 April

Iconic Design — The One Where Alex Builds the Magus Completely Wrong

Written by Alex Augunas
So I was sitting at Redcaps Corner for PFS on Tuesday, and my three-man party consisted of myself (a flying blade / weapon master swashbuckler) and two magi. Naturally, everything died. However, it really got me thinking about the...
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Iconic Design 3 Comments
21 April

Monstrous Physique — Bastion

Written by Luis Loza
“The world could always use more heroes…” It’s what can be considered the main motto of the super-popular game Overwatch. I’ve been playing a lot of Overwatch, well, since it came out last year, actually! It’s one of my...
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overwatch Monstrous Physique 1 Comment
20 April

Inspire Confidence – Standing in solidarity

Written by Monica Marlowe
In the last 2 weeks the gaming industry has seen a couple of polarizing situations regarding representation and treatment of under represented creators, in this case women. Please note there are several links in this blog that lead to...
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Inspire Confidence 1 Comment
19 April

Dear DovahQueen – Plot Avoidance

Written by Loren Sieg
Every GM has experienced a time when players zigged and the GM needed them to zag. Today, we discuss ways to help keep the players wanting to dance to the GM’s drum.
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Dear Dovah Queen Leave a Comment
18 April

Burst of Insight – Campaigning with Pre-gen PCs

Written by Andrew Marlowe
Burst of Insight
As promised this week we’ll talk about race and class in a Maze-based campaign, but not as I originally anticipated. Originally, I thought I’d be presenting a gestalt class-race rules-set instead I’m going to talk about pre-generated player characters....
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Articles, Burst of Insight Leave a Comment
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The Know Direction Network is your premier source for Pathfinder, Starfinder, and Essence20 coverage, from podcasts to blogs and more!

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