A game’s rules can be taken for granted, seen only as the cold steel engine that propels the pretty outer shell and soft interior that is the setting, lore, and plots. Well we say to heck with that! A...
John and Ron talk about writing and running Starfinder encounters, including why and how they differ depending on the goals of the author and developer. Listen Now!(mp3)
The barony has a new baroness, and she’s here for the people! NOTE: Don’t let the release date play 2020 with your calendar: This episode is early. We’re doing it as a favour to our sponsors, whose Kickstarter ends on...
It’s episode 5 and our Valiant heroes have made it back to Altameda to enjoy some downtime. Ev tries to learn more about the group’s new abilities, Sarna keeps an ear out for rumors, Seren looks to fix up...
On this episode of Legend Lore, Luis and Loren talk about the serious matter of death and dying in Pathfinder Second Edition. They explain different the different ways characters can die, the process for recovering from dying, ways to...
In episode 2 of Game Design Unboxed: Inspiration to Publication Danielle, Ben, and Denice talk with Peter McPherson on his first published game, Tiny Towns from AEG. The game was initially inspired by games like Minecraft with a spatial...