Jason and John discuss the process for developing Starfinder Adventure Paths from initial brainstorming of ideas through final layout and sending to the printers. Listen Now!
In episode 47 of Game Design Unboxed: Inspiration to Publication we talk with Michael Pittre on his co-design game “On the Rocks”. He talks about starting a company around this initial design. How he sourced such premium components and...
The living nature of the spungeon makes for very strange and dangerous traps. Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
John chatted with freelance author and game designer Isis Wozniakowska about her graduate studies, traveling of Europe, and freelance writing and game design work. Listen Now!(mp3)
You know what every private home needs? Cells in the basement. Good for wine. Good for evil artefacts. Good for visiting art experts. Listen Now! (mp3) Young and Adventurous is a production of the Know Direction Network. GM Scott...
Each Essence20 core rulebook ties into a setting. However, there’s more to the setting of an RPG campaign than just the brand. Ryan and Jason help Essence20 GMs and players narrow down the details of where and when their...
John and Jason discuss how they go about building high level characters, plus some of the challenges associated with GMing and developing high level content for Starfinder. Listen Now!
In episode 46 of Game Design Unboxed: Inspiration to Publication we talk with Steve Resk about his game Supershow. A design that started out as a fix to the TOPs trading card game, it was later turned into a...
Our heroes engage in a lengthy battle with a pack of undead bantrids! Listen Now!(mp3) *The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
Join Alex Augunas, James Ballod, Dustin Knight, and Thurston Hillman talk about the future of Starfinder including the Scoured Stars AP and Interstellar Species (not Reforged). Listen Now! (mp3)