In episode 72 of Game Design Unboxed: Inspiration to Publication we talk with Sean Fletcher the designer behind Disney Sorcerer’s Arena: Epic Alliances as well as so many other IP based games. He talks about how he took his...
In episode 71 of Game Design Unboxed: Inspiration to Publication we talk with sisters Alice and Jessica Hong of FamBam Games about their co-design Not So Neighborly. A light-weight card game of building and destroying a neighborhood. This project...
In episode 70 of Game Design Unboxed: Inspiration to Publication we talk with David Diaz about his game Fossilis published by KTBG (Kids Table Board Games). The game was initially designed with his son in mind mixed with a...
In episode 69 of Game Design Unboxed: Inspiration to Publication we talk with Mike Belsole and Grace Kendall about their co-design Smug Owls published by Runaway Games. What started as a game made for a convention Christmas gift exchange...
In episode 68 of Game Design Unboxed: Inspiration to Publication we talk with Corey Andalora and Donnie Coleman about their asymmetric space themed co-op game Mission Control: Critical Orbit. What started as a game design challenge inspired by the...
In episode 67 of Game Design Unboxed: Inspiration to Publication we kick off season 4 with Julie Ahern the designer of BarBEARian Battlegrounds: Tales of BarBEARia. The reason she chose this design in particular is because it was a...
In episode 66 of Game Design Unboxed: Inspiration to Publication we recap the third season with guest host Beneeta Kaur. We talk about some fun games from the past season, heartfelt inspirations, interesting systems designed for RPGs and catch...
In episode 65 of Game Design Unboxed: Inspiration to Publication we talk with Pophouse Collective’s Josh Kemper and Robert Smith about their getting to know you party game It’s Kind of a Fun Story. They talk about how the...
In episode 64 of Game Design Unboxed: Inspiration to Publication we talk with Taylor Shuss about his asymmetric deck building game Stonewall Uprising inspired by LGBTQ+ History. The mechanics of the game came quickly to him. It was researching...
In episode 63 of Game Design Unboxed: Inspiration to Publication we talk with two Magic: The Gathering Hall of Famers Robert Dougherty and Darwin Kastle, the designers of Star Realms. They speak about how their love of trading card...