Recently, Pathfinder enthusiast Cassidy Allison posted the following to the Pathfinder Society Facebook group: “Anyone know of any scenarios that feature an autistic NPC? I have a deep and meaningful craving. #ActuallyAutistic” I value this question as much as...
Inspired By is a new Behind the Screens subseries in which Ryan talks about something everyday he cames across -be it a book, song, toy, etc- that inspired him as a GM. In today’s installment, he talks about the...
The following situation emerged shortly into a session run by my friend and first time GM Amelie (pronounced Emily, despite what your eyes might tell you): After killing a monster that ambushed us in a room with cavernous cracks...
I have declared on the podcast on a number of occasions that making players roll their damage dice with their to-hit dice to save time is the worst commonly given advice to GMs. However, before today, I haven’t articulated...
There will always be new material, new options, systems. This is a constant and unchanging principle of game publishing. There will always be new things for players and GMs to sink their teeth into because players and GMs are...
There’s no new Behind the Screens today due to holiday travel. I’ll be back again on December 7th with some more musings about organizing groups and play incentives. Cheers! Anthony
When starting a campaign, player backstories can provide GMs a wealth of creative fodder for to weave their narratives unfolding. A character’s trusted mentor can show up to provide a helpful clue when the party is stuck with a...
There have been a number of shocking stories coming to light featuring RPG industry giants – both individuals and entities – in the last couple weeks. Allegations of inappropriate behavior, coercive silences, and inadequate responses have arisen coinciding with...
We live in exciting times. Back at the dawn of the Dungeons & Dragons, a set of polyhedral dice could be a difficult commodity to come by. And those that were available are a far cry from the sundry...
Tell me if this sounds familiar: The PCs are tasked with acquiring a particular item from a heavily guarded camp. You’ve set up a stealth mission. They sneak in, acquire the macguffin, and make their escape with no one...