Miniatures weren’t always as ubiquitous in fantasy RPGs as they are now. Time was that maps were just for reference and everything, from roleplaying to combat happened in your imagination. If you did want a miniature to represent your...
In real life, I would say that I identify as an “animal person”. In the sense that I am a pet-owner and appreciate the fellow creatures we have on our planet. I have two black cats, both rescues. One...
In today’s fast past age of light speed information transmission, it was only a matter of time before someone decided to adapt technology probably originally meant for something more serious and turn it into a gaming tool. I’m talking...
So last time, I talked about a few ways to start up a new group or campaign. Today I thought I might bring the topic full circle and discuss stopping points in a game. These could be as small...
Hello! I’m back! Things have been busy for me. Between figuring how to make good radio to freelance work, to my own home group games I haven’t had time to sit down and write for myself for a while....
Now that we’re back after a holiday hiatus, I’d like to continue our discussion on GMing styles. Today I’m going to cover what I call Laissez-faire GMing. But unlike the economic theory of the same name, I can actually...
Today I’d like to start a discussion about GMing styles, particularly when it comes to narrative focus. This article is partially inspired by a conversation between Ryan and Perram during banter segment on the “Can We FLGS” episode of...
“Any sufficiently advanced technology is indistinguishable from magic.” Mixing sci-fi technology with sword and sorcery in RPGs seems like an incredibly polarizing topic. In my experience it’s either “Yeah! I want robots with my wizards and dragons with my...
If you’ve GM’d long enough eventually you get into a situation where the type of game you want to run isn’t necessarily the type of game your players want to play. There’s an old adage that goes, “Treat others...
Cheating is widely regarded as a social taboo. In the context of an RPG, cheating can range from lying about dice rolls to fudging inventory on a character sheet to reading the spoilers of an adventure the GM is...