Hey there! Occasionally, I like to return to my apparent goal of statting up every Overwatch character that I can. It’s something I’ve been working on for a while, but it has been some time since I’ve done an...
In Adventurous Side Quest: Mimips 11 part 3, the nefarious band of ne’er-do-wells must rid the basement of the Three-Piece Suit of squatting duergar and their crocodile collection. The standout combatant was the crocodile wrangler, a whip-wielding masked menace...
“I remember the first time my parents took me to The Festival” the man says as he smiles down at the children next to him on the wagon. “I was the same age you are now! I remember Pops...
Gaming sessions are extensions of each players’ lives – our players go to work or school, they may have families they take care of, or illnesses that impact their daily lives. These events outside of game shape our experiences...
Welcome back to Investing In! I wasn’t sure quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or...
Hey, everyone! I hope you had a nice, spooky time on Halloween! Rather than do a Halloween monster, I wanted to do a monster themed with what comes after: Día de Muertos! In particular, there are two creatures in...
Welcome to Fox’s Cunning! So today I’m here to announce a literal game changer: The First Errata for Pathfinder Second Edition! I know it’s Halloween, but don’t be afraid of the change! Check it out if you haven’t already,...
Hello, and welcome to this extra-spooky Halloween version of Iconic Design! Since today’s date of posting is literally Halloween, we’re going to be building a special Pathfinder Second Edition character for the holiday: a gourd leshy sorcerer! Let’s get...
Hi, my name is James and welcome to Code/Switch, and today I want to talk about sight. Sight is one of the top 10 human senses, and easily in my top 3. Sight only lags behind touch and hearing...
Before the break, I spent several weeks talking about how to center the PCs in the narrative on an adventure path by personalizing the experience. This week I thought I’d focus on a different aspect of personalizing a published...