This week, we keep things festive! The holidays have a number of staples that I feel have always been around, at least as far as I’m concerned. One of the most notable holiday staples are the numerous Rankin/Bass stop-motion...
In Keyword Design, I use a single word as inspiration for a mundane item, a magic item, a feat, a spell, and a class option. Today’s word is “power” as suggested by Aaron. I was intimidated that today’s word...
Hi, I’m James and welcome to Code/sw- wait just a second… This isn’t Code/Switch, what gives?! For the holidays I turn my brain off for a month long hiatus and enjoy the Christmas spirit, leaving me unable to calculate...
Hey everyone! One of the areas of Starfinder design that I’m quickly becoming known for is races. I wrote the twenty-ish races that appear in the Starfarer’s Compamion, plus conversions for the skinwalker and an all-new race that my...
I’m still stuck on Starcraft! This week, I take to the skies and look at a few of the Terran flying units from the game. These are various Terran craft that allow the humans of Korprulu sector to travel...
Side conversations and goofing off are as much a part of the game as pencils and dice, but how does a GM keep the session on track without coming off as a d20 dictator?
Another alternate fighter? Really? Yeah. Now the fighter as it stands is a viable option but it could be better. So, I thought I’d take a pass at modifying the class to make it a better fit for our...
Oh man, it’s finally hear! I’m on winter break from my Master’s courses, and James Ballod finally ran the first session of his Dead Suns campaign for me and our friends Tom, Robyn, and Vic. And guys, it was...
The Starcraft never ends! (Whether this is a good thing or a bad thing, let me know!) This week, we take a look at the rest of the Terran ground units. Let’s get to it! First up is our...
There will always be new material, new options, systems. This is a constant and unchanging principle of game publishing. There will always be new things for players and GMs to sink their teeth into because players and GMs are...