Players come to the table with a lot of different desired levels of roleplay for outside of sword and board combat. Today, we try to help a character keep their individuality without becoming a liability to the rest of...
Everyone who comes to the game table does so to have fun, but it’s not always easy for some players to participate as much as others. Today, we answer a question about how to help a shy player speak...
A lot of veteran game masters have experienced being the only member of their gaming group willing to GM. Today we answer a question about how to help get someone else to step up to the plate so a...
We all have had that player get a little “too” into their character. Today we discuss how to keep the game from being derailed without telling your players to sit down and shut up.
Sometimes, GMs needs their players to have at least a basic understanding of the setting that they’ll be operating in. Today, we look at ways to bring our players up to speed beforehand without making it an arduous ordeal.
Do you run your game in a sandbox or does your story run on rails? Today, we shine a light on some of the struggles of both GMing styles and look at some ways to get the best of...
The dungeon has been a classic staple of table-top gaming ever since people have been throwing d20s at character sheets, but has it outlived its usefulness? Today we discuss how to breathe life back into that traditional dungeon formula...