Note: Ignore Ryan’s face attached to this post. Loren wrote today’s Dear DovahQueen, as usual, but couldn’t post it. Dear DovahQueen: How do I keep new players interested in the game? I’ve had a few players that I introduced...
Dear DovahQueen: My group has trouble staying engaged and in character in game. Any ideas what I can do to help keep it a semi serious tone without the game spinning off to ridiculous land?—Part-Time Adventurer Dear Parsley-Thyme: So,...
We’ve all been there. You carefully crafted a robust story involving war, intrigue, adventure, and cool battles. Then your players decide to do something completely different and miss it all. Let’s explore some ways we can help them choose...
Death happens. Sometimes characters die, and it’s rarely enjoyed by anyone. Today, we’re going to try to find a way to kill a PC that the controlling-player is actually pretty okay with.
Dear DovahQueen: One of my players misses a lot, about once a month. My GM and all the other players are all right with this situation, and I am too, except for one thing: keeping them up to date....
How do you get to the juicy parts of your story without the boring middle-parts. Today’s DDQ looks at keeping a story engaging from the beginning of a session to the end.
Tabletop roleplaying games are as big and as deep as our imaginations allow. This is their greatest strength, but it’s also what makes them seem so overwhelming to would-be new players. How does one go from zero experience to...
Side conversations and goofing off are as much a part of the game as pencils and dice, but how does a GM keep the session on track without coming off as a d20 dictator?
Our tabletop games have been around for over 30 years, and in all that time they really haven’t changed much. Today we talk about some ways to make our games feel new and exciting again.