In years past, I have spent hours trying to re-create the iconic dragoon class from the Final Fantasy series of video games. It’s always come up short: not enough damage, too many feats needed, not effective enough. I finally...
One of the wackiest table top games I’ve ever played happened at GenCon 2018. I got a chance to play Jen McTeague’s “Paizo Unchained,” her April Fool’s day scenario poking fun at Paizo’s staff and taking place at the...
Adventures are interesting in that the difficulty of the game is generally set by the author, then adjusted by the GM. After all, a GM is the arbiter at the table and can remove monsters, choose not to use...
I remember getting asked to write my first Pathfinder adventure. It was the Pathfinder Society Scenario 6-18 From Under Ice. I must have spent 80+ hours writing that thing to make sure every last aspect was as perfect as...
In RPGs, there are two basic structures for an adventure: linear and non-linear. The GameMastery Guide (pg. 36) also includes unrestricted, but I see this as a variation of non-linear. So what are these adventure structures and what considerations...
Lets get back to talking about adventures in the general sense. One thing that occurred to me is how much the intersection of setting, genre, and theme affects the premise of your adventure. Between the four of them, they...
Hello Pathfinders! This week I’m pitching in to the Iconic Design blog to talk about one of my favorite builds, the kineticist healer! But not just any healer, this one specializes in also protecting their allies as a front-line...
One of the most memorable events at a gaming table was the time I brought an airship to a Pathfinder Society Interactive Special. We were playing 8–99a The Solstice Scar in the 10-11 level subtier and only a few...
Last time on Craft (Adventure), we looked a some of the major changes in PF2 based on the playtest. However, we forgot one of the major changes to the game that directly impact adventure writing: Encounter Mode, Exploration Mode,...