Loren has been writing and playing in tabletop RPGs for over 15 years. As both a GM and player, she pours heart and soul into producing new content and helping shape the way tabletops are experienced. She's worked with companies including Paizo Inc., Legendary Games, Swords for Hire, and Encounter Table Publishing to publish material for Pathfinder Roleplaying Game. Dear DovahQueen began early in 2016, and Loren has been helping GMs and players fully realize their stories and game concepts ever since. When she's not knee-deep in characters sheets and critical hits, she can likely be found studying Biology at Indiana University and/or doing research on different types of marine life.
Adapting to a new group isn’t always easy, and it can be especially tough when you’re a *cough* rules lawyer *cough*. Today we help a “knowledgeable” PFS GM integrate into a home game.
Fantasy stories are the stuff of legend, but how do we handle classic stereotypes which harm and demean? Today, we attempt to keep the baby while throwing out the bathwater.
Anytime we have new source material coming out, it’s inevitable that we’re going to want to use some of the new content. Today we look at some of the best ways to talk to your GM about incorporating unfamiliar...
Moving to a new area and leaving your old group can be really tough. Fortunately, Society play makes it easier to get back into the adventure. Today, we look at some of the most important things to consider when...
Sometimes we have a group-member leave for an extended period of time. That vacancy isn’t always so easy to resolve. Today we look at a group that just doesn’t have room to pick up and keep and new player.
The always-open tables of Pathfinder Society are great for helping players get into games more accessibly, but a lot of that ease comes from limitations—limitations that are less prevalent in an Adventure Path. Today we look at ways to...
I think every GM has at one time wished they could make the party fight a certain monster just because it was really cool. But does combat really have to be our best option for putting PCs in front...
Two years of blood, sweat, and tears invested in one campaign can make for a fantastic story, but you know what they say about “all good things.” Today, we look some ways of using the last session to give...
We normally really appreciate only player. Even if they tend to derail the story like its their job, it’s never a dull moment. That’s why it totally sucks when a good player makes poor calls that end up making...