placed in the Top 16 of RPG Superstar in 2012 and 2014, one of the few contestants to get that far in the competition twice. Since then, he has contributed to many Paizo and third party Pathfinder products, including one of the network’s favourite releases in the Pathfinder Player Companion line, the Dirty Tactics Toolbox. Every other Tuesday, he will be sharing his Burst of Insight, with design tips for would-be game designers from a decorated freelancer.
Back in 2002, I had a friend who worked in a movie theater. Just before the official release of Harry Potter and the Chamber of Secrets he invited several of our friends to the staff’s late night screening of...
This is a blog post I’ve wanted to write for some time, I even touched on it briefly in my, Thoughts on Design post from this past May. Now, I finally decided to take the risk and post...
I’ve talked in the past about some of the elements of fear including isolation and powerlessness. Today we’re going to talk about the unknown. Specifically, how to leverage what the player’s don’t know about the monsters they encounter and...
In February I began what has turned into an irregular mini-series of inspirational prompts for GMs to use in their campaigns. This week I bring you the third installment of prompts, this time they’re less generally weird and more...
Back in May, I shared some of my thoughts on design. These were mostly just some of my design philosophies for implementing new rules at the table. I thought today we’d revisit that topic and walk through some House...
Welcome back to another installment of Burst of Insight. Two weeks ago we talked about my evolving impressions of the Pathfinder Playtest and I still have a lot of opinions and impressions I need to unpack. So, this week...
So recently Ryan and Perram asked the staff to share our thoughts on the playtest, which you can read here. Tonight I thought I’d revisit my original thoughts having explored the new rules a little deeper including a bit...
Welcome to the newest installment of Burst of Insight. GenCon was as always a crazy 4+ day extravaganza of gaming. It’s been two weeks and I’m still buzzing with excitement and ideas. We’ll talk more about that in the...
I’m fighting a bit of a bug so I thought I’d tackle something lighter today. Back in February, I presented eight…well, ultimately ten weird prompts for GMs. It was a fun exercise worth revisiting and a not too complex...
Welcome back to Burst of Insight, lately, I’ve been talking about running blockbuster games but this week I’d like to shift gears and talk about some of the games I’m currently apart of (or have been in relatively recently)...