Bedframe Siderail
Mechanical, Trap Hazard -1
Complexity Simple
Stealth DC 15 (trained) (-4 penalty to locate if Fatigued)
Description This bare bedframe has been positioned in such a way that the siderail where you’d expect the head or foot of the bed sticks out beyond the mattress pad.
Disable Athletics DC 15 (trained) to turn the bedframe around so the siderail extension faces the wall.
AC 16, Fort +10, Ref +0
Hardness 4, HP 14 (BT 7); Immunities critical hits, object immunities, precision damage
Shin Slam Trigger A creature walks adjacent to the bed. Effect The creature risks slamming their shins into the siderail of the bed. The triggering creature takes 2d4+1 bludgeoning damage (DC 15 basic Reflex save, with a -2 status penalty if the creature is fatigued).
Critical Success The creature is unaffected.
Success The creature becomes clumsy 1 for 1 round.
Failure The creatures becomes clumsy 2 for 1 minute.
Critical Failure The creatures becomes clumsy 2 for 1 hour. If the creature was fatigued or resting, they lose 1 hour of rest.
Reset Instant