Fox’s Cunning — Creeper! Aw man

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Creeper                            Creature 5

CE, Medium, Aberration
Perception +14
Languages None
Skills Stealth +16 (+18 in foliage), Acrobatics +8
Str +0, Dex +1, Con +3, Int -2, Wis +2, Cha +0


AC 15; Fort +14, Ref +9, Will +7
HP 55; Immunities Electricity, unconscious Weakness feline natural attacks 5, fire 55
Explosion [reaction] When the creeper dies, it explodes, dealing 4d6 fire damage to each creature in a 20-foot emanation (DC 19 basic Reflex save). Any creature that fails or critically fails this Reflex saving throw gains any condition the creeper had before it died.


Speed 25 feet

Countdown [one-action] If adjacent to one or more creatures with the ability to gain Hero Points, the creeper begins to hiss. Immediately following the next action taken by any of those creatures, if the creeper is still adjacent to one or more creatures, the creeper explodes and dies. If the creature is stunned or slowed, the creeper explodes at the start of the creature’s turn.

Swift Creep The creeper can move its full Speed when it Sneaks.

Supercharge If a creeper would be damaged by electricity, it instead becomes a charged creeper, gains -4 circumstance penalty to Stealth. While easier to see, the creeper’s explosive power is greatly enhanced. Replace its explosion reaction with the following:
Explosion [reaction] When the charged creeper dies, it explodes, dealing 6d6 fire damage to each creature in a 40-foot emanation (DC 19 basic Reflex save). Any creature that fails or critically fails this Reflex saving throw gains any condition the charged creeper had before it died. Treat this as a death effect.

Hssss

Hsssss


The leaf-covered creeper skittles on its tiny four legs silently across any terrain, moving unerringly toward any heroes unlucky enough to cross its path. Many great legends have been cut short by the click-hiss of this mysterious aberration, its only purpose in life seems to be pure destruction. Some scholars speculate that the explosion is how it reproduces, launching spores in every direction. Some believe the creature is attracted to beings of great destiny, perhaps a villainous foil unleashed upon the world whose legacy has outlasted its original creator.

Dustin Knight

Dustin has been playing and improving on RPGs since AD&D in 1999. He ran games and conventions around California while studying Graphic Design, Philosophy, English & Architecture. After developing a tabletop game seminar he began working freelance for Alderac Entertainment Games. During his stint on the East Coast, he became a Venture Lieutenant and began reviewing Pathfinder mechanics for Organized Play. After moving to Washington in 2019, he met Alex Augunas at Paizocon and developed, designed and wrote for Everybody Games LLC, starting with the Feat Cards for Everbody and Files for Everbody lines. His lifelong dream is to see more people having fun using his content.

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