Anthony Li and Alexander Augunas are talking homebrew with their third installment of Create Demiplane, a segment in which the Private Sanctuary Podcast’s Man Behind the Screens and Everyman Gamer talk about world building. If that wasn’t cool enough, they’ll be showing off the various strategies that they talk about each week by actually BUILDING a world to play in. (Specifically, a demiplane.)
In Create Demiplane’s latest installment, Alex and Anthony talk about building monsters for your campaign setting.
Create Demiplane Thus Far ….
A quick summary of our Demiplane after Episode 259.
“Subartic Plane” – Everything has been frozen over by ice and snow. No sunlight. Think Alaska in the dead of winter, year-round.
Major Deity — Codename “Flame Deity.” True Neutral. Major Deity. Has the following domains: Community, Healing, Fire, Protection, and SCALYKIN (You Decide winner!).
Settlements are “fueled” by dragons; their fire keeps the settlements running.
Primarily Red and Golds. Need mortals to build them shelters because red/gold dragons are vulnerable to cold and would eventually die without a place to retreat to.
Dragons are seen by mortals as avatars/children of the Major Fire Deity. Governments are theocracies with the settlement’s dragons acting as rulers.
New settlements are given an egg and a group of clerics to act as the wyrmling’s regents. The clerics have full power over the new settlement until the dragon reaches Adulthood (101 years).
Dragon flames provide heat and light for living, cooking, and growing food.
Silver and white dragons are in the setting; don’t know about other colors.
Dragon Alignment isn’t set in stone; dragons tend towards their bestiary alignments, but their alignment is overall fluid.
Magma dragons are forces of nature and aren’t commonly used for settlements. One, maybe two known examples. (Thought: Forge city with magma dragon in a massive furnace.)
Brass dragons are also city dwellers. Together, a brass and a gold dragon might have forced reds into the current symbiotic arrangement.
Whooly Rhinocerraptors are a major danger. Need to figure out what they eat.
Less powerful, domestic rhinoceraptors exist. They are primary mounts / modes of travel.
The Whooly Rhinoceraptor
Special thanks to our artist, Emily Lubanko! Do her a solid and check out her portfolio here!
Woolly Rhinoceratpr CR 7
N Large Animal
Init +7; Senses darkvision 60 ft., low-light, scent; Perception +##
—– Defense —–
AC 19, touch 13, flat-footed 17 (+3 Dex, +7 natural armor, –1, size)
hp 95 (10d8+50)
Fort +10, Ref +8, Will +3
—– Offense —–
Speed 40 ft.
Melee bite (1d8+4 plus grab), 2 claws (1d6+2), gore (1d8+4), sting (1d8+4 plus bleed)
Space 10 ft.; Reach 10 ft, (15 ft. with sting).
SpecialAttacks bleed (1d6), pounce, powerful charge, rake (2 claws, 1d6)
—– Statistics —–
Str 18 Dex 16 Con 21, Int 3, Wis 13, Cha 3
BaseAtk +7; CMB +12 (+16 while grappling); CMD 25
Feats Diehard, Endurance, Improved Initiative, Skill Focus (Perception), Weapon Focus (bite)
Skills Acrobatics +7, Perception +11, Survival +11 (+15 when tracking blood with scent), Stealth +9; Racial Modifiers +4 Perception, +4 Survival (+8 Survival when tracking blood with scent).
SQ cold stride, keen tracker
—– Ecology —–
Environment any cold
Organization solitary, pair, or pack (3-8)
—– SpecialAbilities —–
Cold Stride (Ex): Whooly rhinoceraptors can move through natural difficult terrain at their normal speed while within cold terrain. Magically altered terrain affects them normally.
Keen Tracker (Ex): A whooly rhinoceraptor adds Survival to its list of class skills and gains a +4 racial bonus on Survival checks made to track blood or bleeding targets with its scent ability.
After listening to Episode 264, come back here and vote in the comments section about whether Anthony and Alex should cover magic in the demiplane or the demiplane’s underworld next. Leave your votes in the comments, and the winning topic will be the subject of the next Create Demiplane!