Know Direction 84 – Early May 2014
Jim Zub and Erik Mona dish out all the secrets about the new Pathfinder comic series, plus Perram reviews Innser Sea Combat and Ryan reviews the Alchemy Manual. All that plus the latest news and more!
Paizo Publisher Erik Mona and Pathfinder comic writer Jim Zub
The first volume of the Pathfinder Comic featured two plots set in Sandpoint, Dark Waters Rising, Of Tooth and Claw. It was fun, reflected the Pathfinder campaign setting, and brought iconics Seoni, Valeros, Kyra, Merisiel, Harsk, and Ezren to life. Then issue 12 came and went and the future of the comic was unclear. Some said that the Pathfinder comic might be done. Here to tell us how those some people were dead wrong as the writer of the main Pathfinder comics line, Mr. Jim Zub and the Publisher of Paizo, Mr Erik Mona.
Pathfinder: City of Secrets Comic Store Invasion
Heroes of Magnimar Contest
New Pathfinder miniatures based on art from the Pathfinder comic
- The Arcanist received a number of cool new exploits not seen in the play test. Here is one of them. Quick Study (Ex): The arcanist can prepare a spell in place of an existing spell by expending one point from her arcane reservoir. Using this ability is a full-round action that provokes an attack of opportunity. The arcanist must be able to reference her spellbook when using this ability. The spell prepared must be of the same level as the spell being replaced.
- The Shaman had a number of hexes added to the class that can be selected by all shamans (not just those with a particular spirit). Check out this fun hex. Shapeshift (Su): The shaman transforms herself into another form for a number of minutes per day equal to her level, as alter self. This duration does not need to be consecutive, but it must be spent in 1-minute increments. Changing form (including changing back) is a standard action that doesn’t provoke an attack of opportunity. At 8th level, this ability works as beast shape I. At 12th level, this ability works as beast shape II. At 16th level, this ability works as beast shape III. At 20th level, this ability works as beast shape IV.
- In addition to the new classes in the book, there are also new archetypes for each of the existing classes in the game. For example, the Rogue has a new archetype called the Counterfeit Mage, which has this fun ability. Signature Wand (Ex): At 4th level, a counterfeit mage can spend 1 hour practicing with a wand to designate it as his signature wand. He can draw that wand as a free action, and can activate it without having to succeed at a Use Magic Device check. He can change his signature wand once per day. This ability replaces the rogue talent gained at 4th level.
The Lost Coast is the name given to the coastal land of southwestern Varisia stretching from the city of Magnimar to the Fogscar Mountains;
Lost Coast is the latest 45-figure set featuring friends and foes from the region of the same name, and is sure to please Pathfinder fans new and veteran alike!
Wrap Up and Shout Outs
Created and run by Venture Officers to serve you www.PathfinderSociety.net is your on-line Lodge for Pathfinder Society Organized Play.
Friend of the show David “Jester” Gibson of 5-Minute Work Day has self-published his first novel.
Robert Brookes’ The Encounter Table blog – Pop Creature: Xenomorph
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