Know Direction RPG Superstar 2014 Special

Know Direction RPG Superstar 2014 Special

On February 11th and 12th, 2014, we spoke with 13 of the 16 contestants in Google Hangouts. Later that week, Mikko Kallio provided us with a recording of his answers, and Jacob W. Michaels’ conducted his interview in writing.This special episode of Know Direction includes the Q&A segments of each Superstar hopeful from both nights, as well as Mikko Kallio’s answers. You can find Jacob W. Michaels’ answers after the jump.

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Know Direction

Jacob W. Michaels

1. What does Pathfinder mean to you?
In one word? Fun. I’ve been gaming for a few decades now, and have made many friends, including the person I plan to ask to be the best man in my wedding (which I really need to get around to doing, come to think of it) though RPGs. While there are plenty of games out there, Pathfinder’s taken over from D&D as my favorite.

In addition, I work evenings, which means I have a lot of free time during the day while everyone else is at work. Paizo’s message boards give me the opportunity to play in a half dozen play-by-posts, which is a fun way for me to spend that time, as well as make friends with people all over the world. Throw in the company’s responsiveness to fans, and Superstar — which has helped me launch a new hobby/career as a game designer in addition to being a player and GM — and it’s had a big impact on me in the last five years or so since I first became aware of it.

2. Why should you be 20124’s RPG Superstar?
Because it would make me happy! And stop my fiancée from saying mean things about all the voters.

More seriously, I think I’m a good designer who can make fun products that other people will enjoy. I got valuable experience in the last year, doing my first module (which was one of five finalists in Adventure a Week’s inaugural Pathmaster contest and went on to win the Silver Medal) as well as an encounter in Raging Swan’s upcoming “Random Encounters: Wilderness” and other unannounced work.

In addition, I clearly continue to master the art of game design. Compare my sidhe noble from 2012, which bombed me out of the competition, and this year’s guttersnipe, which was one of the favorite monsters, and you’ll see the improvement. I’ve learned more from doing my first module and will build on additional compliments and criticisms to make sure each product I design is better than the one before it.

There are plenty of worthy contestants — I think this is as impressive a group as any earlier year — but I’d be honored to be considered for a spot in the final four and a chance to bring home the ultimate prize.

3. Who would win in a fight between your Round 2 monster and someone armed only with your Round 1 item, and why?
Well, my poltergeist knot isn’t going to be a whole lot of use against a guttersnipe, since generally the little dragons aren’t going to be carrying around a lot of gear, which the knot affects. That said, if the guttersnipe’s going up against a 20th-level monk or spellcaster, I don’t think it’s got all that good a chance. (Heck, probably would struggle against some 10th-level ones too, for that matter.)


Jefferson Thacker

Before Perram joined Know Direction as the show’s first full time co-host, the podcast could have best been describe as a bunch of Pathfinder RPG stuff. Perram brings a knowledge of and love for Golarion to Know Direction, something any Pathfinder podcast is lacking without. On top of being a man on the pulse of the Pathfinder campaign setting, Perram is the founder of the superlative site for Pathfinder spellcasters, Perram’s Spellbook, a free web application that creates customized spell cards.

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