This green scaled humanoid suckles the air, watching you with domed, familiar eyes.
Salislacerta CR 1/3
Salislacerta bard 1
NE medium humanoid (reptilian)
Init +5; Senses darkvision 60 ft; Perception +3
AC 14, touch 11, flat-footed 14; (+4 armor, +1 Dex)
hp 7 (1d8 -1)
Fort -1, Ref +3, Will +1
Weaknesses Light sensitivity, primal weaponry
Spd 30 ft.
Melee gore +1 (1d6+1)
Ranged light crossbow +1 (1d8/19-20)
Space 5 ft.; Reach 5 ft.
Special Attacks bardic performance 5 rounds/day (countersong, distraction, fascinate, inspire courage +1), lacerta whims, salt leech
Bard Spells Known (CL 1st; concentration +3)
1st (2/day)—charm person, cure light wounds
0 (at will)—dancing lights, mage hand, message, prestidigitation
Str 13, Dex 13, Con 8, Int 8, Wis 9, Cha 14
Base Atk +0; CMB +1 (+3 grapple); CMD 12 (14 vs grapple)
Feats Improved Grapple b, Improved Initiative
Skills Acrobatics +5, Bluff +5, Disguise +5, Intimidate +5, Perception +3
Languages Common, draconic, telepathy 100 ft
SQ bardic knowledge +1
Environment temperate caves
Organization solitary, pack (2-4), lounge (9-15 and 1-3 leader salislacerta), family (25-40, all combatants)
Treasure NPC gear (studded leather, crossbow and 20 bolts, 2d6 gp)
Insectile and reptilian, salislacerta try to convince their victims they are peaceful. They feed off the salt of living creatures as sustenance, but they can also ball salt stolen from the living into salt components for a bizarre selection of mystical powers. Salislacerta are best able to fool potential victims after they have fed and are able to use their deceptive lacerta whims.
Salislacerta are asexual, average just over 5 ft tall and weigh 140 pounds. They are green-skinned save for a yellow belly, with deep black orb eyes. Although scaled and possessed of webbed feet and hooked hands, these features do not provide any abilities normally associated with them.
Salislacerta employ psychological tactics as must as they can, primarily their disguise self lacerta whim when they can. Salt-starved salislacerta will engage in melee, but will try to use nonlethal damage to knock out damaged foes so they might feed off the salt in their victim’s live body.
Salislacerta are defined by their class levels—they do not possess racial Hit Dice. All salislacerta have the following racial traits.
+2 Dexterity, +2 Charisma, –2 Constitution: Salislacerta are limber, fragile seducers.
Salt Leech: In addition to the options available to all grapplers, salislacerta can use salt leech against a grappled foe. On a successful grapple check, a salislacerta deals 1d2 Constitution. The salislacerta gains 1 salt component. A salislacerta can gain a number of salt components equal to its HD + its Con modifier. A salt component lasts for 1 hour or until the salislacerta spends it on a lacerta whim.
Lacerta Whims: Salislacerta who have recently fed gains access to the following abilities:
Charm Monster (Sp): Once per day a salislacerta can spend 5 salt components to cast charm monster with a caster level equal to ½ its HD (minimum 1).
Desperate Plea (Su): A salislacerta can spend salt components as an immediate action to gain a bonus on its next Bluff check this round equal to twice the number of salt components spent.
Disguise-Self (Sp): A salislacerta can, as a standard action, spend salt components to cast disguise self for 1 min/salt component spent. Its caster level is equal to ½ its HD (minimum 1).
Fast Healing (Su): A salislacerta gains fast healing equal to its current salt component total for a number of rounds equal to its HD.
Unnerving Hiss (Su): A salislacerta can spend salt components as an immediate action to gain a bonus on its next Intimidate check this round equal to twice the number of salt components spent.
Improve Grapple: Saliscerta gain improved grapple as a bonus feat.
Gore (Ex): Salislacerta gain a gore as a primary natural attack.
Darkvision (Su): Salislacerta can see in the dark up to 60 feet.
Light Sensitivity (Su): Salislacerta are dazzled in areas of bright sunlight or within the radius of a daylight spell.
Telepathy (Su): Saliscerta can communicate telepathically at a range up to 100 ft.
Primal Weaponry: Because of their pincer-like hands, salislacerta can only ever learn to use simple weapons, even if they take levels in a class that normally grants martial or exotic weapon proficiency.
Languages: Salislacerta begin play speaking Common and Draconic. Salislacerta with high Intelligence scores can choose from among the following bonus languages: Dwarven, Giant, Gnoll, Goblin, Orc, Undercommon.