I didn’t try to spread this topic out to 3 installments, but here we are! I believe that when you’re creating a setting there are a lot of important things that players can interact with, but the most important...
Shortly after finishing my last post, I started reading volume 5 of the Fly Free or Die AP titled Crash & Burn. The backmatter for this volume is a gold mine for playing a professional in Starfinder. It introduces...
The last two posts of mine were a deep dive look at Starfinder’s armors and my attempt to carve out some new-ish design space. When I look back at the list I made almost two months ago, it would...
I’m not going to lie, this one might be a bit shorter than normal for me. This is by design though, since I just got done driving about 2500 miles yesterday (from California to Florida, so most of North...
Introduction Moving forward with my work, I’m getting the chance to take a look at the nooks and crannies of Starfinder design. Alex’s article last week hit the nail on the head on a few different things that have...
Introduction If you’re not already listening to John & Ron’s Digital Divination and you’re interested at all in writing RPG material, I implore you to at least listen to episode 24. Really though, the entire series feels like listening...
Introduction Well, well. This was the first blog that I didn’t have a plan for months ago. I despaired a little bit that I had worked my way through the “basic” beginner design spaces for Starfinder. When my head...
Introduction Nothing hit home more than Andrew Marlowe’s article on Tuesday. I discovered my creative vein at the end of 2019, and have been fostering it throughout 2020. It hasn’t been easy folks, that is for sure! Last week’s...
Introduction I wanted to go into this article and put together a full archetype for you and go through all of my steps. As I was putting together all of my research and design thoughts, it became apparent to...
Introduction When I was doing the rough draft of this article it was refreshing to work on something different than the Quests. I think I was getting into a creative rut with them. It might’ve been better to have...