In episode 27 of Game Design Unboxed: Inspiration to Publication we talk with Gwen Ruelle, one of the designers of Fire Tower and co-owner of Runaway Parade Games. Gwen talks about taking her love of cooperative game elements and...
Now You Know recaps the Know Direction content of the past week, previews the Know Direction content of the week to come, and shares the thoughts on the state of the network of the director of logistics, Ryan Costello....
Every week, Now You Know recaps the Know Direction content of the past week, previews the Know Direction content of the week to come, and shares the state of the network from the director of operations, Ryan Costello. Heading...
Hero Forge® CEO, Teagan Morrison, joins Ryan and Perram to talk about the history of Hero Forge® and some exciting changes coming up soon! Find out how to have layered clothing, two characters at once or even ELEVEN ARMS!...
Every time I have watched ‘Hawkeye’ on Disney+ these past few weeks, I’ve wanted to translate what I saw on the screen into something possible in Starfinder. The biggest problem with that is that the Special category of weapons...
Following our last installment about using First Edition traits to help flesh out a character’s backstory, we’re going to keep using the Lost Omens campaign setting to build our character’s life before adventuring. The traits system provides a starting...
In episode 26 of Game Design Unboxed: Inspiration to Publication we talk with Glenn Drover, owner of Forbidden Games and designer of Raccoon Tycoon. A game that has players buying and selling goods from a marketplace, doing quick actions,...