Alex, James, and Vanessa look at the slew of new aliens, robots, and bizarre creatures in Starfinder’s Alien Archive 4! Will your flame burn bright and attract a moth girlfriend?
Mark “The Inventor” Seifter and “Gunslinger” Micheal Sayre, the designers of the Pathfinder Guns & Gears classes currently in playtest, join Ryan and Perram to talk about the inspirations and intent for Pathfinder 2e’s first uncommon classes. Listen Now!...
Throughout the night, we’ll be ushering in the new year (or, more appropriately, ushering out the old one) and catching up with by network members: John Godek, James Ballod, Alex Augunas, Owen KC Stephens, Vanessa Hoskins, Cathy Dolan, Loren...
Alex, James, and Vanessa talk to Starfinders masters of adventure: Jason Keeley and Jason Tondro! They talk all about the new Starfinder module line beginning with Junker’s Delight, the Live Free or Die Developer Diaries, and the Horizons of...
Alex, James, and Vanessa invite Paizo’s Developer Thurston Hillman to talk about the PreCog playtest class, recently released for Starfinder.
Matthew Lillard and Bill Rehor from Beadle & Grimm’s, as well as Char Irrgang from Irrgardless Designs join us to talk about making premium collector’s boxes for RPGs and the ultimate character book for Pathfinder. Then we break down the...
Pathfinder Society is both straight forward enough for new players and deep enough for lifetime gamers. That’s why Paizo has used their organized play program to bring new players into the hobby since before 1st edition. But what does...
Following up Perram’s rant last week we go over the house rules they recommend in order to make your game of Pathfinder 2e better. Then we discuss all the news of the week! Listen Now! (mp3)
With yesterday’s Secrets of Magic Playtest release, Ryan, Perram, and guest co-host Dustin Knight have thoughts to share about the magus and summoner playtest classes. What we loved and what Perram passionately loathed. Listen Now! (mp3)
Starfinder Senior Developer John Compton joins the KD Beyond crew to talk about the Nanocyte and Mech playtest, what he’s been working on, and his transition from Organized Play Lead Developer.