If this side reviews Dungeons and Dragons role-playing content, what’s the Miniatures Handbook doing here? Many people don’t realize that a third of the Miniatures Handbook is RPG material that has nothing more to do with the D&D Minis...
Items of such mythical standard that their power develops gradually as their wielders bond with them. Many fictional characters are as identifiable as their trademark weapon, if not overshadowed by it. That alluring premise is translated into game terms...
Dragons. They are stronger than us. They are more agile. More virile. They are smarter and wiser . And as frightening as they are, they have the same haunting beauty as a thunderstorm, even as it rips your village...
Complete Warrior is the first in what is considered the most successful series of of Dungeons and Dragons 3.5 supplements. Both an update to the popular second edition Complete Guide books (brown soft cover books which each focused on...
Monsters are such an important part of Dungeons and Dragons (D&D) that they truly deserve their own core rulebook. Drawn from staples of fantasy, myth, legend, and the imagination of some highly creative game designers, the Monster Manual (MM)...
What’s the difference between a handbook and a guide? A handbook, like Dungeons & Dragons’ (D&D) first core rulebook the Player’s Handbook (PH), is an outline of rules with explanations of what they mean and how they work. A...
To review the Player’s Handbook (PH) is to review Dungeons & Dragons. The game is that dependent on the content of this book. To top it off, Player’s Handbook is a bit of a misnomer. The first chapter defines...