In episode 84 of Game Design Unboxed: Inspiration to Publication we talk with Glenn Cotter about his design Mischief, formerly Fickle. Learn how he got the game signed and printed first with Bard Games. Then what happened when he...
Our heroes involuntarily undergo Siv conditioning that results in a strange kind of three body problem! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
John and Ron talk about challenges and strategies for switching to a new TTRPG. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
In episode 83 of Game Design Unboxed: Inspiration to Publication we talk with Doug Levandowski and Yeonsoo Julian Kim about their co-design Home. Home is an RPG that focuses more on storytelling than dice rolling thanks to Tarot cards...
Our heroes receive a limited time offer for saving the galaxy from the Siv! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
Jason, John and Ron talk about the recently announced Starfinder 2 Playtest Adventures! Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
In episode 82 of Game Design Unboxed: Inspiration to Publication we talk with Fertessa Allyse and Mondo Davis about their party game Mansplaining. Learn not only what the term “mansplaining” means but also, learn how they designed a game...
Our heroes fight through an ancient Siv museum and learn enough to achieve 20th level! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.