John, Jason, and Ron, talk about anti-heroes, evil campaigns, and power washing! Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
In episode 85 of Game Design Unboxed: Inspiration to Publication we talk with Jim Fitzpatrick about his game Mission to Planet Hexx. Inspired by a love of SyFy he designed a hex tile game about exploring space with different...
Our heroes battle their way closer to the Siv AI core. Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
Ryan and Jason go over the Essence20 products revealed at the most recent Renegade Con. Reveals G.I. JOE Roleplaying Game Beginner Box: Boot Camp A 32-page Playing the Game booklet A 26-page first adventure (Snake Pit) A 26-page second...
John, Ron, and newly named Paizo Senior Game Designer Jason talk about the differences between Game Developers and Game Designers. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
In episode 84 of Game Design Unboxed: Inspiration to Publication we talk with Glenn Cotter about his design Mischief, formerly Fickle. Learn how he got the game signed and printed first with Bard Games. Then what happened when he...
Our heroes involuntarily undergo Siv conditioning that results in a strange kind of three body problem! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
John and Ron talk about challenges and strategies for switching to a new TTRPG. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.