Jason, John and Ron talk about the recently announced Starfinder 2 Playtest Adventures! Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
In episode 82 of Game Design Unboxed: Inspiration to Publication we talk with Fertessa Allyse and Mondo Davis about their party game Mansplaining. Learn not only what the term “mansplaining” means but also, learn how they designed a game...
Our heroes fight through an ancient Siv museum and learn enough to achieve 20th level! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
Jason, John and Ron talk about building a digital tabletop, tools you can use to build NPCs and monsters, as well as how you might incorporate Paizo adventures into your home campaign. Listen Now! Ron Lundeen is an employee...
In episode 81 of Game Design Unboxed: Inspiration to Publication we talk with Whitney Loraine the designer of Skybound’s Pirate Tails game. Her inspiration came from the push-you-luck set collection mechanics of Biblios. She took what she liked most...
With encouragement from Simon, our heroes are able to obtain some critical star charts with 50% less slaughter! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
After months of talking about getting to the 100th episode, John and Ron ruminate on the past and look to the future of Digital Divination. Listen Now! Ron Lundeen is an employee of Wizards of the Coast, and his...
In episode 80 of Game Design Unboxed: Inspiration to Publication we talk with George Li about his game Misconceptions. His publishing company Rabble was approached by Bud Light Seltzer to create Misconceptions, a game based on debunking other common,...
Our heroes must battle a massive intelligent fungus! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.