In episode 10 of Game Design Unboxed: Inspiration to Publication we talk with Adam McCrimmon, Jordan Miller and Lauren Nepomuceno of XYZ Game Labs about their newest release ArchRavels, a crafting themed tabletop game. They took a deep dive...
In episode 9 of Game Design Unboxed: Inspiration to Publication we talk with Gil Hova owner of Formal Ferret Games about his game the Networks. During the creation of the Networks he struggled to ditch a mechanism that wasn’t...
In episode 8 of Game Design Unboxed: Inspiration to Publication we talk with Emma Larkin on how to design a game based on a name first. Abandon All Artichokes began with a list of funny alliterative names and a...
In episode 7 of Game Design Unboxed: Inspiration to Publication we speak with Jason Serrato on how to design and publish a controversially themed asymmetric take-that board game. Going from playtesting to Kickstarter to a documentary the game has...
In episode 6 of Game Design Unboxed: Inspiration to Publication we talk with Michael Langford, the designer of Misdirection, a Kickstarter that was fulfilled in 2019. Micheal decided to Kickstart his game after joining many Kickstarter Facebook groups like...
In episode 5 of Game Design Unboxed: Inspiration to Publication we talk with Charlie Bink the designer behind the Trekking the National Parks and World games. Charlie and his family worked to Kickstart the original edition of Trekking the...
In episode 4 of Game Design Unboxed: Inspiration to Publication we talk with Pam Walls about her Hasbro party game Hold That Face which was featured in the short lived Hasbro subscription box. Learn about her experience building the...
In episode 3 of Game Design Unboxed: Inspiration to Publication, we talk with Eric Slauson about his party game Tattoo Stories published by Bicycle Games. Eric managed to design not one but two drawing games in the same year...
In episode 2 of Game Design Unboxed: Inspiration to Publication Danielle, Ben, and Denice talk with Peter McPherson on his first published game, Tiny Towns from AEG. The game was initially inspired by games like Minecraft with a spatial...
Danielle, Ben, and Denice speak with Alex Cutler, designer of Expancity by Breaking Games. Alex also co-designed “Before There Were Stars” by Smirk and Laughter, “Team 3” by Brain Games, and develops games for Pandasaurus. Alex talks about his...