There’s more to fighting than standing around swinging a sword. Find out about the feats and rules that your fighter can employ to diversify his turn beyond maximizing his damage output.
Can the Pathfinder Roleplaying Game do everything? Do it do everything it does the way you think it should be done? What do you do if you answer “no” to either of those questions? You house rule. Joining us...
We cut the magus right down the middle in our latest class feature. Listen Now!
Scribner recently published David M Ewalt’s Of Dice and Men, a book Cathy and I have now read. We want to talk about it, except that it’s about the history of Dungeons & Dragons. Talking about this book is...
Ability scores, the six numbers, between 3 and (roughly) 20 define the principal aspects of your character. There are a surprising number of options for how to determine your character’s ability scores, and Ryan and Cathy weigh their pros...
Many game groups fall apart for want of a Game Master. You only need one GM for every five, six, even seven players, and yet that can be a challenge. This episode asks “why?” Why do some players shy...
Incoming! Tina brings the science and the experience in this episode, joining Ryan to talk about Pathfinder’s resident pseudoscientist, the alchemist. Listen Now!
Gaming is fun in and of itself, but listener Joshua Paulus asks, can gaming make you a better person? Listen Now!