So today we’ll talk a little about getting your game INTO space. That means starships and space stations. Since most games will involve parties of characters we’ll spend some time today starships that can be a mobile base for...
When Paizo announced in May that they would be producing a new science-fantasy game and setting, Starfinder for many of us it was very exciting news. Which is why Monica and I are going to begin a series across...
Welcome to the latest installment of the Burst of Insight blog where we discuss game design. In the last blog, I was talking about agency specifically its absence as a key element of horror design, this week I’d like...
Welcome to the latest installment of Burst of Insight, the designer’s blog where we offer a unique and (hopefully) inspiring perspective on the industry for GMs and potential freelancers. So while there was big RPG news from the Paizo...
Welcome to the second installment of the Burst of Insight Blog, today I’m going to continue the theme of introductions and tell you a little about myself, how I became a freelance designer, and share a here-to-fore unpublished monster...
Hello Readers, I’m Andrew Marlowe, two-time RPG Superstar Top 16 contestant, and freelance game designer and I’d like to thank you for joining me for this first ever installment of the Burst of Insight designer’s blog. Over the coming...