Dustin has been playing and improving on RPGs since AD&D in 1999. He ran games and conventions around California while studying Graphic Design, Philosophy, English & Architecture. After developing a tabletop game seminar he began working freelance for Alderac Entertainment Games. During his stint on the East Coast, he became a Venture Lieutenant and began reviewing Pathfinder mechanics for Organized Play. After moving to Washington in 2019, he met Alex Augunas at Paizocon and developed, designed and wrote for Everybody Games LLC. He has since published work with Rogue Genius Games and Paizo. He can be found on the Know Direction discord where he goes by the username "KitsuneWarlock".
Bestiary 3 is here! And that means a slew of new additions to our summoners’ menageries. Which of course means an update to our Summon-Dex, my biased reviews of which monsters to call, and which drop the ball. Bestiary...
Anyone familiar with my articles knows I enjoy variant rules. They can help reinforce the themes of a campaign, while potentially giving new life to character options certain players would be less likely to use. And while all variant...
So now that we’ve gone over combat maneuvers and related character options, I want to show what a character who focuses on these maneuvers might look like, and present a pair of unorthodox builds to show off the flexibility...
Two weeks ago in “Fight Like a Fox, Part 1” I detailed the different varying combat maneuvers in Pathfinder 2e. Today I want to discuss more detailed strategy, including feats and abilities that really make them pop! To help...
Hazards have been around since the earliest iterations of the game. From A1 Slave Pits of Undercity to Abomination Vaults, they’ve been a constant source of paranoia and immersion for our dungeon-delving adventurers. And whether it’s a mechanical trap,...
After you’re done reading this, check out Part 2! A “combat maneuver” was a special type of martial attack in Pathfinder (First Edition) that allowed a character to weaken, move, or even outright disable enemies in combat. They included...
I’m so excited for Guns & Gears! Steampunk and clockwork have always excited me, whether it’s presented as cutting edge or lost technology. And as I watched the awesome broadcast last night, it struck me that 2e does make...
Pathfinder is getting two new classes, and you can help shape the future of those classes with the new Guns & Gears Playtest! The details for these classes can be found right here, and I recommend you give that...
Do you like Exploration Activities? I like Exploration Activities. But I often find myself narrating these activities without the use of maps. Which can make the last map the party was using a bit of a distraction. And oftentimes...
Anyone who has followed my articles here since the guest blog takeover might remember my use of the heroic trait. I’ve since used it once more describing my Glimpse of Power variant rules, where PCs can spend hero points...