Hey, there! Luis, here! I’m continuing my series showcasing summons from the Final Fantasy series. This week is Titan, a colossal creature with ties to the earth. Titan is capable of powerful blows and making use of the earth around him to stymie his foes. Let’s have a look!
Titan Creature 18
Unique, N, Huge, Earth, Esper, Giant, Humanoid
Perception +30; darkvision
Languages Common, Terran (can’t speak any language)
Skills Acrobatics +31, Athletics +38, Survival +31
Str +10, Dex +3, Con +9, Int +4, Wis +6 Cha +5
AC 40; Fort +33, Ref +27, Will +30
HP 495; Immunities controlled, death effects, doomed, earth, unconscious; Resistances physical 10
Catch Rock [reaction]
Speed 30 feet
Melee [one-action] fist +35 (reach 15 feet), Damage 3d12+20 bludgeoning
Ranged [one-action] rock +33 (range increment 90 feet), Damage 3d10+17 bludgeoning
Throw Rock [one-action]
Geocrush [three-actions] Titan leaps high into the sky, out of sight from other creatures and falls to the ground, smashing everything around him. Titan becomes invulnerable to all damage and cannot be targeted by anything until the start of his next turn. At the start of his next turn, he crashes onto the space he left, or the nearest available space, dealing 30d6 bludgeoning damage to all creatures within 100 feet (DC 40 basic Reflex save). For every 10 feet away a creature is from the space where Titan lands, Geocrush deals 2d6 fewer damage, to a minimum of 10d6 bludgeoning damage for creatures on the edge of this area. Titan can’t use Geocrush again for 1d4 rounds.
Granite Gaol [two-actions] (earth, evocation, primal) Titan encases a creature within 60 feet in a thick slab of stone. The creature must attempt a DC 37 Fortitude save. Regardless of the result, the creature is then temporarily immune for 1 minute. Titan can’t use Granite Gaol again for 1d4 rounds.
Critical Success The creature is unaffected.
Success The creature barely manages to escape the slab, but is flat footed until the end of their turn.
Failure The creature is trapped within the slab. They become restrained in place until they Escape the slab or the slab is destroyed. The slab has AC 30, hardness 10, and 80 HP.
Critical Failure The creature is fully encased within the slab. They are paralyzed until the slab is destroyed.
Landslide [two-actions] (earth, evocation, primal) Titan unleashes a wave of earth that pushes foes back. Titan deals 9d6 bludgeoning damage to creatures in a 60-foot line (DC 37 Fortitude save). Creatures that fail their save are pushed back 10 feet (20 feet on a critical failure).
Massive Stomp [two-actions] (earth, evocation, primal) Titan smashes the ground, creating a small earthquake. Titan deals 9d6 bludgeoning damage to creatures in a 15-foot emanation (DC 37 Fortitude save). Creatures that fail their save are knocked prone. Creatures that critically fail are knocked prone and pushed back 5 feet.
Titan, the Earthreaver, is a great giant who rends the very earth asunder. Stories say that the great chasms he creates in the ground can swallow up armies of soldiers. For many underground-dwelling people, Titan is a guardian and guide, helping protect these people and ushering them along in the world. Titan is typically compassionate and gentle, but when his ire is drawn, he is an earthshaking force. Summoners who call upon Titan can expect massive destruction capable of shaping the very earth around them.
That’s it for this week! If you end up adding Titan into your game or you have any request for a future Monstrous Physique, please drop me a line at KnowDirection@hotmail.com.