Monstrous Physique — Annihilator Robot (SF)

Hello! I hope you enjoyed the fun break with our Guest Takeover for the past few weeks. I’m back in the writing seat, refreshed and ready to make more monsters for you! One of the monster types I really like most are constructs. In particular, I’m a big fan of robots! Who doesn’t like a big robot? Starfinder is full of robots, but it lacks one of Pathfinder’s most iconic robots. If you look at the banner above, you’ll see the annihilator robot, probably the most famous robot in all of Numeria. I’m going to stat it up for Starfinder!

An image of an annihilation robot. It is an enormous robot that resembles a robot.

Robot, Annihilator                            CR 16
XP 76,800
N Gargantuan construct (technological)
Init +7; Senses darkvision 120 ft., low-light vision; Perception +28
DEFENSE
hp 200, force field (100 hp, fast healing 20)
EAC 30; KAC 32
Fort +16, Ref +16, Will +12
Defensive Abilities hardness 10; Immunities cold, construct immunities; Resistances electricity 15, fire 15
OFFENSE
Speed 50 ft., climb 30 ft.; booster jets (fly 60 ft. [Ex, poor])
Melee claw +31 (6d10+26 S)
Ranged chain guns +31 (6d10+16 P)
Space 20 ft.; Reach 20 ft.
Offensive Abilities plasma lance, suppressing fire
STATISTICS
Str +10, Dex +7, Con —, Int +2, Wis +1, Cha –5
Skills Acrobatics +28, Athletics +33, Intimidate +28
Languages Common
ECOLOGY
Environment any
Organization solitary
SPECIAL ABILITIES
Booster Jets (Ex) As a swift action, the annihilator robot gains a fly speed for 1 minute. It can use this ability up to 10 times per hour.
Chain Guns (Ex) The annihilator robot’s integrated firearms have a range increment of 200 feet. These weapons can’t be disarmed.
Force Field (Ex)
The annihilator robot’s force field functions much like a standard force field, except it remains inactive for 24 hours when reduced to 0.
Plasma Lance (Ex) The annihilator robot can fire a 120-foot long line of plasma from its tail as a standard action. Creatures in the area take 20d6 electricity and fire damage. A successful DC 22 Reflex save halves this damage. The annihilator robot cannot use the plasma lance again for 1d4 rounds.
Suppressing Fire (Ex) The annihilator robot fires a large spray of fire in a 100-foot cone as a full action. It makes a single attack roll with its chain guns and compares it against the AC of all creatures within the cone. Creatures who are hit take 6d6+13 piercing damage.

The enormous and formidable annihilator robots roam old ruins and wastelands, ridding them of all life and civilization. They smash structures, slaughter creatures both sentient and bestial, and scorch plant life to ashes. When rampaging, an annihilator indiscriminately destroys rather than following the meticulous approach many other robots take with their work. Despite the destruction they wreak, annihilators often gather up those who survive their assaults, collecting the dying and unconscious from battlefields and bringing them to a set location. Their purpose for keeping these battered still-living prisoners is unknown.

That’s it for this week! If you end up introducing the annihilator robot into your game or you have any request for a future Monstrous Physique, please drop me a line at KnowDirection@hotmail.com.

Luis Loza

Luis Loza is a developer at Paizo, working on the Pathfinder Lost Omens line and formerly on Campaign Setting and Player Companion lines. He's done freelance for Paizo Inc, Legendary Games, Rogue Genius Games, and more third-party publishers. His hobbies include gaming both tabletop and video, making jokes, obsessing over time travel, taking naps with Nova his cat, and walks with his wife. He is eternally plagued with a hunger for tacos. Consider checking his material on his Patreon at patreon.com/luisloza