Hey! One unwritten rule I’ve had with making articles for Monstrous Physique is that I’ve intentionally avoided making humanoid creatures. While I try to include popular and notable characters, trying to stat up characters like Gandalf or Link is fraught, in my opinion. First edition Pathfinder NPC creation required applying class levels to such characters and that means choosing the right class to replicate such characters. Making these kind of choices can be really difficult and might even lead to other people offering alternative class takes. Rather than have to deal with everything that comes with that, I just stayed away from statting up these characters. Well, Pathfinder Second Edition lets me avoid the problem of picking a class! So, now that I’ve been freed by the new edition, it’s time to dive into something I’ve been wanting to do for a while.
Street Fighter is one of my favorite video game series of all time. I think Street Fighter 2 is one of the most influential games in my life alongside Majora’s Mask. Now that I have a chance to properly stat up the characters from the series, I think it’s time to do so! This time around, I’m statting up the two classic World Warriors, Ryu and Ken. Let’s do it!
Ryu Creature 6
N, Medium, Humanoid, Human
Perception +14
Languages Common
Skills Acrobatics +15, Athletics +18, Martial Arts Lore +13
Str +7, Dex +4, Con +3, Int +2, Wis +4, Cha +0
AC 23; Fort +17, Ref +14, Will +11
HP 120
Parry [reaction] Trigger Ryu is hit with an attack and he is aware of the attacker. Effect Ryu attempts a Reflex save against the creature’s attack DC. On a success, Ryu takes only half of the damage from the attack. On a critical success, he takes no damage.
Speed 30 feet
Melee [one-action] fist +19 (agile), Damage 2d8+9 bludgeoning
Melee [one-action] foot +19, Damage 2d12+10 bludgeoning
Ranged [one-action] hadouken +17 (magical, range 30 feet), Damage 2d6+8 force
Rolling Throw [two-actions] Ryu attempts an Athletics check to Grapple a creature. On a success, Ryu immediately throws the creature into a space within 10 feet. The creature does not become grabbed and takes 3d12 bludgeoning damage.
Shakunetsu Hadouken [two-actions] Ryu charges a powerful version of his hadouken, imbuing it with greater energy. Ryu uses a hadouken Strike. On a hit, the hadouken deals an additional 1d8 fire damage.
Shoryuken [two-actions] Ryu leaps up with a powerful uppercut. Ryu makes a fist Strike. On a hit, the fist deals an additional 1d12 bludgeoning damage and the target must attempt a DC 21 Fortitude save. Regardless of the result, Ryu becomes stunned 1.
Success No further effect.
Failure The creature takes a –1 circumstance penalty to attack rolls until the end of its next turn.
Critical Failure The creature is knocked prone and takes a –1 circumstance penalty to attack rolls until the end of its next turn.
Tatsumaki Senpukyaku [three-actions] Ryu spins through the air, kicking opponents in his path. Ryu Strides up to 20 feet. During this movement, Ryu can make a foot Strike against any creature that is within reach as soon as they are in reach, including creatures adjacent to Ryu at the start and end of the movement. Making a Strike in this way does not stop Ryu’s movement. Ryu becomes stunned 1.
Ryu is a highly talented martial artist who trained under Shotokan master Gouken. During his time in training, Ryu met Ken Masters and the two grew to have a long-lasting friendship as they trained together. Eventually, Ryu took to traveling the world in hopes of learning more as a martial artists and pushing his own skills to their limits. Ryu is constantly in search of the next great fight, but Ryu remains a humble warrior, always willing to learn and improve.
Ken Creature 6
N, Medium, Humanoid, Human
Perception +14
Languages Common
Skills Acrobatics +15, Athletics +18, Martial Arts Lore +13
Str +7, Dex +4, Con +3, Int +2, Wis +2, Cha +4
AC 23; Fort +17, Ref +14, Will +11
HP 120
Parry [reaction] Trigger Ken is hit with an attack and he is aware of the attacker. Effect Ken attempts a Reflex save against the creature’s attack DC. On a success, Ken takes only half of the damage from the attack. On a critical success, he takes no damage.
Speed 30 feet
Melee [one-action] fist +19 (agile), Damage 2d8+9 bludgeoning
Melee [one-action] foot +19, Damage 2d12+10 bludgeoning
Ranged [one-action] hadouken +17 (magical, range 30 feet), Damage 2d6+8 force
Rolling Throw [two-actions] Ken attempts an Athletics check to Grapple a creature. On a success, Ken immediately throws the creature into a space within 10 feet. The creature does not become grabbed and takes 3d12 bludgeoning damage.
Shoryuken [two-actions] Ken leaps up with a powerful uppercut. Ken makes a fist Strike. On a hit, the fist deals an additional 1d6 fire damage and 1d4 persistent fire damage. The target must attempt a DC 21 Fortitude save. Regardless of the result, Ken becomes stunned 1.
Success No further effect.
Failure The creature takes a –1 circumstance penalty to attack rolls until the end of its next turn.
Critical Failure The creature is knocked prone and takes a –1 circumstance penalty to attack rolls until the end of its next turn.
Tatsumaki Senpukyaku [three-actions] Ken spins through the air, kicking opponents in his path. Ken Strides up to 30 feet. During this movement, Ken can make a foot Strike against any creature that is within reach as soon as they are in reach, including creatures adjacent to Ken at the start and end of the movement. Making a Strike in this way does not stop Ken’s movement. Ken becomes stunned 1.
Ken Masters is the son of an oil tycoon and grew up enjoying the life that came with wealth. In order to instill a sense of discipline in his son, Ken’s father shipped him out to Japan to study under Gouken. After years of training, Ken finally learned humility and became a better person as a result. Once Ryu set off into the world, Ken returned home and eventually meeting his future wife Eliza. Ken has since become a successful businessman in his own right, but continued his training. Compared to Ryu, Ken is a far more brash and far less reserved, but he remains a humble man. On the rare occasion that Ryu and Ken cross paths again, the two take to sparring to push themselves to be the greatest fighters they can be.
That’s it for this week! If you end up introducing Ryu and Ken into your game or you have any request for a future Monstrous Physique, please drop me a line at KnowDirection@hotmail.com.