Warchant Bards favour drums and other percussion instruments. Five or more ranks in Perform (Drums) grants a synergy bonus to the Perform (Warchant Bard) skill. A bard who chooses the warchant bardic music school as his speciality adds the Intimidate (Cha) skill to his class skill list. A Warchant Bard with no ranks in any other bardic perform skill gains a +1 bonus to Fortitude saves at 2nd level, and a further +1 every six levels thereafter.
Warchant Bardic Music
1st Inspire Courage
1st Provoke Cowardice
3rd Sonic Boom
6th Inspire Valour
9th Sonic Circle
12th Provoke Despair
15th Inspire Heroics
18th Provoke Terror
1st Level
Inspire Courage (Su)
A bard with 3 or more ranks in the Perform (Warchant Bard) skill can use music to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 8th level, and every six bard levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th).
Inspire courage is a mind-affecting ability.
Provoke Cowardice (Su)
A bard with 3 or more ranks in the Perform (Warchant Bard) skill can use music to provoke cowardice in his enemies, disheartening them against fear effects and hindering their combat abilities. To be affected, an enemy must be able to hear the bard sing. The effect lasts for as long as the enemy hears the bard sing and for 5 rounds thereafter. An affected enemy receives a -1 morale penalty on saving throws against charm and fear effects and a -1 morale penalty on attack and weapon damage rolls. At 8th level, and every six bard levels thereafter, this penalty increases by 1 (-2 at 8th, -3 at 14th, and -4 at 20th). Provoke Cowardice is a mind-affecting ability. Every round, targets of the song can attempt a Will save against a DC set by the bard’s Perform check.
3rd Level
Sonic Boom (Sp)
A bard of 3rd level or higher with 6 or more ranks in the Perform (Warchant Bard) skill can use music to produce an ear splitting blast of sonic energy. Sonic Boom is a ranged touch attack that deals 1d8 points of damage + the bard’s Charisma modifier and has a range of 100 ft. The target of this song must make a Fortitude save against a DC set by the bard’s Perform check, or become dazed for 1 round. If the target can not hear the bard, sonic boom has no effect.
The damage increases by 1d8 at 7th level and every five levels thereafter (2d8 at 7th, 3d8 at 12th, and finally 4d8 at 17th). Sonic Boom counts as a weapon-like spell for the purpose of applying the benefits of feats.
6th Level
Inspire Valour (Su)
A bard of 6th level or higher with 9 or more ranks in the Perform (Warchant Bard) skill can use music to inspire valorous heights in his allies. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally is immune to fear effects and acts normally even when reduced to between -1 and -9 hit points. Allies reduced to -10 hit points die as usual. Allies between -1 and -9 hit points immediately fall unconscious as soon as the song's effect ends, but automatically stabilize.
Unlike with the Die Hard feat, a character can not choose to fall unconscious when reduced to between -1 and -9 hit points. They are completely unaware of the severity of their wounds. Inspire valour is a mind-affecting ability.
9th Level
Sonic Bubble (Sp)
A bard of 9th level or higher with 12 or more ranks in the Perform (Warchant Bard) skill can use music to surround himself or an ally within 30 feet with sonic energy. Sonic bubble provides the target with a deflection bonus to AC equal to the bard’s Charisma modifier. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter.
Creatures making melee attacks against a character protected by Sonic Bubble must make a Reflex save against a DC set by the bard’s Perform check or fall prone after resolving the attack. Creatures gain a +4 bonus to this save for every size category they are larger than the target and a -4 penalty to the save for every size category they are smaller than the target. Creatures that are particularly stable, such as dwarves and creatures with more than two legs, gain a +4 bonus to this Reflex save.
12th Level
Provoke Despair (Su)
A bard of 9th level or higher with 12 or more ranks in the Perform (Warchant Bard) skill can use music to provoke despair in a single enemy within 30 feet. Whenever the target of this song takes damage, they must make a Will save against a DC set by the bard’s Perform check. Each failed save increases the character’s state of fear by one: from normal to shaken, shaken to frightened, frightened to panicked. On any round the target does not take damage, they may make a Will save as a standard action to lesson their condition by one state of fear. Failing this save does not increase the character's state of fear.
Provoke despair is a mind-affecting fear effect that stacks with other fear effects.
15th Level
Inspire Heroics (Su)
A bard of 15th level or higher with 18 or more ranks in the Perform (Warchant Bard) skill can use music to inspire tremendous heroism in himself or a single willing ally within 30 feet. For every three bard levels the character attains beyond 15th, he can inspire heroics in one additional creature. To inspire heroics, a bard must sing and an ally must hear the bard sing for a full round. A creature so inspired gains a +4 morale bonus on saving throws and a +4 dodge bonus to AC. The effect lasts for as long as the ally hears the bard sing and for up to 5 rounds thereafter. Inspire heroics is a mind-affecting ability.
18th Level
Provoke Terror (Su)
This song functions like Provoke Despair, above, except that a bard of 18th level or higher with 21 or more ranks in the Perform (Warchant Bard) skill can use music to simultaneously affect all enemies within 30 feet. Provoke Terror is a mind-affecting fear effect that stacks with other fear effects.
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