Jay makes his triumphant return to the Private Sanctuary! Just in time for he and Ryan to discuss 4th edition marketing and their own geekiness. Listen Now!
I thought I should do something special for the twentieth book I review. I decided to dust off a classic book that helped define how I DM. Technically 3rd edition, it’s reasonably 3.5 compatible, and a book...
A base class for the mysterious vigilantes and n e’er-do-well that keep to the shadows, focusing on a single target and doing everything they can to go undetected.
What makes a good campaign? Ryan and Jay look back on their three original full year campaigns and what worked and what didn’t. Includes tips on making a diabolical villain, a memorable NPC, and a satisfying campaign conclusion. Listen...
Psionics. That strange “other” core game mechanic. Completely unmentioned in the PH and DMG, occasionally referenced in the Monster Manual, and yet such a significant part of the game that it merited a handbook on it’s own shortly after...
The Races Of series started with a bang. Races of Stone proved that Dungeons & Dragons had room for sourcebooks that were more focused on fleshing out information than new rules and options. The third installment, Races of the...
The only official Dungeons and Dragons book of optional rules released in third edition, Unearthed Arcana (UA) promises alternatives to how the game is played. Consider it a collection of house rules for players that might be having trouble...