Monstrous Physique — Captain Carter (SF)

Hey, there! Luis here! I’m back with another Marvel thing for you. Their new anthology show, What If?, premiered last week, and with it came the first of the alternate takes on a superhero. I’ve always been a big fan of Captain America and of Peggy Carter, so getting to see Peggy take up the role of the super-serum soldier that helps turn the tide of the war was great. I thought the new take on the super soldier was worth statting up for tabletop, so here we are now! Let’s have a look at Captain Carter! (Don’t worry, there’s no spoilers here.)

Captain Carter                         CR 10
XP 9,600
N Medium humanoid (human)
Init +5; Senses Perception +19
HP 165; fast healing 5
EAC 23; KAC 25
Fort +12, Ref +12, Will +11
Defensive Abilities vibranium shield
Speed 50 ft.
Melee slam +22 (2d10+10 bludgeoning)
Melee shield +22 (2d10+15 bludgeoning)
Ranged pistol +20 (3d6+8 piercing)
Ranged shield +20 (4d6+10 bludgeoning)
Str +8, Dex +5, Con +6, Int +2, Wis +2, Cha +3
Skills Acrobatics +24, Athletics +24, Culture +24, Diplomacy +19, Sense Motive +19
Languages Common
Other Abilities super soldier
Environment any
Organization solitary
Pistol (Ex) 
Captain Carter carries a standard issue pistol, which has a range increment of 30 feet and targets KAC.
Super Soldier (Ex) 
Captain Carter received a serum that granted her superhuman abilities. She can leap great distances. When making Athletics checks to jump, she does not need to take a 10-foot running start. In addition, the DC for her jump attempts are twice the number of feet she is attempting to jump horizontally or equal to the number of feet she is trying to jump vertically. She can also carry an amount of bulk equal to her Strength without difficulty and lift three times what a normal human could.
Vibranium Shield (Ex) Captain Carter has a shield made of vibranium that allows her to deflect most any attacks coming her way. She can align her shield as normal, gaining a +3 shield bonus to AC. Additionally, she can use a reaction to intercept an attack and reduce incoming damage by 20.
Captain Carter can throw her shield as a ranged attack against any creature within 60 feet. Her shield targets KAC. Whether or not her attack hits, Captain Carter’s impressive spatial reasoning allows her to throw the shield with the perfect trajectory to cause the shield to ricochet back into her hand at the end of her turn, regardless of where she is.

In an attempt to shift the tide of World War II, the Allied forces used their vast scientific resources to produce the super soldier serum, a special concoction that would give any person improved physical capabilities. This serum would push a person to the peak of physical perfection, improving their strength, speed, endurance, and cognitive capabilities. Unfortunately, an attack during the first attempt at using the super serum forced Peggy Carter, then an SSR agent, to receive the serum instead of the intended subject. This caused her body to reach its upper limits, even growing in size. With her newfound abilities, Peggy became a powerful weapon in the Allied forces’ arsenal, taking on the mantle of Captain Carter. Captain Carter now serves a symbol of hope, taking down evil and upholding the virtues of good wherever she goes.

That’s it for this week! If you end up introducing Captain Carter into your game or you have any request for a future Monstrous Physique, please drop me a line at

Luis Loza

Luis Loza is a developer at Paizo, working on the Pathfinder Lost Omens line and formerly on Campaign Setting and Player Companion lines. He's done freelance for Paizo Inc, Legendary Games, Rogue Genius Games, and more third-party publishers. His hobbies include gaming both tabletop and video, making jokes, obsessing over time travel, taking naps with Nova his cat, and walks with his wife. He is eternally plagued with a hunger for tacos. Consider checking his material on his Patreon at