With Pathfinder 2E on the horizon and my sometimes limited time on the Know Direction Discord channel (and if you haven’t joined us there, what are you waiting for? There are some awesome people hanging out there) I called my frequent interjections of comments for long forgotten posts threadomancy, but there were many other thoughts on what such magic would look like or be called. So I invited everyone to come up with their own spells for raising the thread. Now, on to the spells.
Submitted by Randal Meyer
School transmutation; Level bard 1, psychic 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./level)
Target one threaded object, up to 5 sq. ft./level; see text
Duration 1 round / level; see text
Saving Throw no, see text; Spell Resistance no
You can animate the threads of a non-living object that is made by threading materials together. The maximum area and duration assumes you are working with a cloth-like material. Reduce the size and duration by half (minimum 1 round) when working with other materials, such as metallic threads. The possible commands are “mend” (fix rips and tears), “rip” (or “tear”), “unravel” (become a pile of loose thread), “unravel and ball” (form a single ball of thread), “unravel and spool” (wrap itself around the nearest stick-like object), “fashionable” (alter the style of garment; removing sleeves to form a hood, for example), and “grapple”. This spell is most often used to manipulate clothing, but can be used for things like sails or even braided rope. When used on an object bigger than the maximum size, you can only manipulate a portion of the object. When giving the command to grapple on a worn shirt, cloak, or pants, you make a grapple using your caster level and caster stat mod instead of your BAB and Str mod. If you succeed, the target gains the grappled condition. You may maintain this grapple, up to the duration of the spell, by spending a standard action each round to concentrate on the spell and make another grapple check. If you do not, the target immediately breaks from the grapple. This grapple cannot be used to pin.
Submitted by Ryan Costello
School necromancy; Level sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M (a shred of raw meat and a splinter of bone)
Range close (25 ft. + 5 ft./2 levels)
Targets one undead creature
Duration 1 day/level
Saving Throw Will negates; see text; Spell Resistance yes
This spell allows you a degree of control over a dead thread. If those involved are intelligent, they perceive your words and actions favorably (treat its attitude as friendly). They will not troll you about being late to the party. You can post to the thread as though you were posting in a timely manner but you must win an opposed Charisma check to convince your readers of anything they wouldn’t ordinarily agree with.
Submitted by Anri
School Transmutation; Level shaman 4, druid 4, witch 5
Components V, S, M, DF (The tears of the OP)
Targets one thread or forum topic that has been dead for at least 2 days. With this spell, you take an original post idea that was successful some time ago, and has (hopefully) faded from the public memory, with the objective of attaining meaningless internet points or gaining relevancy in a community. The thread will be reworded slightly so as to not arouse suspicion from the nerds who live in the forum and might detect the casting. In order to establish the “new” additions to the original idea, roll 1d100 and refer to this table
1-20: In my opinion X is horribly unhealthy for the game
21-40: My paladin just did x, will he fall?
41-60: As a new GM, how do I deal with X?
61-80: Now that 2e is getting released I feel like Paizo should address x
81-100: DAE think Shifter sucks?
Submitted by Luthorne
School divination [mind-affecting]; Level medium 1, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 3
Casting Time 1 minute
Range long (400 ft. + 40 ft./level)
Effect 1 topic of discussion
Saving Throw none; Spell Resistance yes
This spell targets a single discussion, whether held in person or vicariously. If you were not a member of the original discussion, you must be in contact with either a creature or an object who either participated or was used to convey part of the discussion, such as a letter. As part of casting the spell, you can communicate a concept which must related to the original discussion in some capacity. All creatures within range who participated in the discussion in question suddenly recall both the original discussion as well as your contribution to the discussion, but if they no longer care about the topic in question, they are under no compulsion to pay attention to your contribution.
I wanted to give everyone an opportunity to look at how 4 different people took the same set of instructions, which were admittedly very sparse (write the best thread raising spell), and come up with 4 completely different spells. While initially the purpose was to have fun, it was too much content to just leave in the archives of social media. Spotlighting how different freelancers (and in this case, paid only with my undying adoration and shout outs to them here) can take a publisher’s request and put their own mark on a project. This also translates into how GMs and players can do the same thing. Pathfinder may be a more dense rules gaming vehicle, but it is certainly not a set of straight lines, there’s room to expand and the possibilities of game play. I anticipate this to be true for 2E.
Now that I’ve read all of the spells and decades of public forums, maybe Threadomancy should feat related to bluff or diplomacy so everyone can take it. So, hey, if you think you can write up a Pathfinder feat, add it in the comments!
My many thanks to Randal, Ryan, Anri, and Luthorne for helping me out with this week’s blog, you’re awesome!