Private Sanctuary 291 — Create Demiplane: The Name Game

Welcome to the Private Sanctuary Podcast! This week, Alex and Anthony return from an unplanned (and totally Convention-related) hiatus in order to talk about names. What makes a good name? What makes a bad name? And more! Plus the Everyman Gamer and the Man Behind the Screens hash out some important information about the world they’re building, as well as argue about things. A lot.

Stop on by and see for yourselves!

Hey! Listen!


Alex Augunas

Alexander Augunas lives outside of Philadelphia, USA where he tries to make a living as an educator. When he's not shaping the future leaders of tomorrow, Alex is a freelance writer for esteemed Pathfinder Roleplaying Game publishers such as Paizo, Inc, Radiance House, Raging Swan Press, and more, and also acts as a co-host and blogger on the Know Direction Network, where he has earned the nickname, "The Everyman Gamer." Recently, Alex has forayed into the realm of self-publishing through his company, Everyman Gaming, LLC. If you like Alex's writing and are interested in supporting him while getting professional-quality material for the Pathfinder Roleplaying Game while doing so, check out the Everyman Gaming, LLC catalog, which is listed under Rogue Genius Games at the following locations:


  1. James Vance Reply to James

    Thanks for answering my questions for the last podcast. I really got me choked up to get a shout out like that on air, and it also got me thinking.

    1. Perhaps this world has a much higher water content than earth has? Perhaps the core of this world (or at least the underdark portions) is porous rock and is permeated with extremely brackish water that remains at a high enough temperature to prevent total freezing?

    Imagine something along the lines of a twisting labyrinth of immense salt or crystalline formations as tall as mountains. Inside this region of the underdark, brine dragons rule over nations of merfolk who constantly do battle with lovecraftian monsters leading their own nations of Skum and other dark denizens. A whole world beneath the ice…

    2. Perhaps alliances between cities happen only rarely without draconic inspiration, usually when dragons fall in love or join together to breed? The cities unite to celebrate the union and increase trade to prepare for the coming births of their clutches, perhaps with the alliances dissolving over time as the dragons lose interest or decide to split up. The unions would also probably be seen as auspicious times for humanoids to also procreate, causing huge population increases as the cities prosper from the union. As the young age, they will need people to protect them should they decide to split off on their own and this creates a situation where that is more possible.

    3. As for the world’s name itself, how about Althon? I can’t seem to find any previous meaning to it in google and it has a faintly icy quality to it.

  2. Bobby Gherkin Reply to Bobby

    Floureggburg would be a great name. Work backwards and derive the traits from the name instead of getting the name from the traits.

    It could be called Floureggburg because the dragons heat unfroze the gound enough around the city that burrowing parasites started to thrive in the area. These critters were at first cursed because they were inedible and their tunneling lead to entire sections of city collapsing if they got out of hand… But later found to lay huge clutches of eggs in undergound burrows.

    These eggs, similar to frog spawn, were glued together with a mucus that hardened to a concrete like substance that is now used to shore up new excavations and gives the area a distinctive grey/green render.
    The burrowing critters also have a symbiotic relationship with a fungal growth. The fungus gets pollinated by the movements of the critters and the egg chambers fill with fungal blooms. The critters that emerge from inside the eggs eat the blooms for the first few weeks of development outside the egg. Once fully mature they move off and spread the fungus wherever they go.

    This fungus, unlike the critters or their spawn, are edible and can be ground to a meal that substitutes for the grain meals formerly farmed and milled on this world. The skills of milling and farming return to a measure and the critters are kept sow-stall style for the products they produce.

    Mining for the egg clutches could become a trade in its own right as the difficulty of replicating the conditons that allow the eggs to hatch is cost prohibitive. So fresh clutches need to be found piriodically to refresh stock numbers.

    The flour-eggs become the major product of Floureggburg.

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