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03 November

Magic Item Compendium

Written by Jefferson Thacker
There comes a point in D&D where class features, feats, and abilities aren’t enough on their own. Your character needs magic items. They synergize a party of adventurers. The warriors must admit they need magic to keep up with...
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03 November

Miniatures Handbook

Written by Jefferson Thacker
If this side reviews Dungeons and Dragons role-playing content, what’s the Miniatures Handbook doing here? Many people don’t realize that a third of the Miniatures Handbook is RPG material that has nothing more to do with the D&D Minis...
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03 November

Weapons of Legacy

Written by Jefferson Thacker
Items of such mythical standard that their power develops gradually as their wielders bond with them. Many fictional characters are as identifiable as their trademark weapon, if not overshadowed by it. That alluring premise is translated into game terms...
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03 November

Draconomicon

Written by Jefferson Thacker
Dragons. They are stronger than us. They are more agile. More virile. They are smarter and wiser . And as frightening as they are, they have the same haunting beauty as a thunderstorm, even as it rips your village...
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03 November

Complete Warrior

Written by Jefferson Thacker
Complete Warrior is the first in what is considered the most successful series of of Dungeons and Dragons 3.5 supplements. Both an update to the popular second edition Complete Guide books (brown soft cover books which each focused on...
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03 November

Monster Manual

Written by Jefferson Thacker
Monsters are such an important part of Dungeons and Dragons (D&D) that they truly deserve their own core rulebook. Drawn from staples of fantasy, myth, legend, and the imagination of some highly creative game designers, the Monster Manual (MM)...
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02 November

Dungeon Master’s Guide

Written by Jefferson Thacker
What’s the difference between a handbook and a guide? A handbook, like Dungeons & Dragons’ (D&D) first core rulebook the Player’s Handbook (PH), is an outline of rules with explanations of what they mean and how they work. A...
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02 November

PS005 – Crossovers

Written by Admin Istrator
Ryan and Jay look back on all the success and failure Dungeons & Dragons has had crossing into other mediums. And they recount their favourite moments of metagame knowledge in their home sessions. Listen Now!
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02 November

Player’s Handbook

Written by Jefferson Thacker
 To review the Player’s Handbook (PH) is to review Dungeons & Dragons. The game is that dependent on the content of this book. To top it off, Player’s Handbook is a bit of a misnomer. The first chapter defines...
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02 November

PS004 – Character Creation

Written by Admin Istrator
More news on 4th edition – Races, Classes, and how they relate. Plus Jay and Ryan talk about their character creation processes. Listen Now!
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The Know Direction Network is your premier source for Pathfinder, Starfinder, and Essence20 coverage, from podcasts to blogs and more!

Featuring a staff of RPG enthusiasts and writers who have worked on all the games we cover.

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