In episode 81 of Game Design Unboxed: Inspiration to Publication we talk with Whitney Loraine the designer of Skybound’s Pirate Tails game. Her inspiration came from the push-you-luck set collection mechanics of Biblios. She took what she liked most...
With encouragement from Simon, our heroes are able to obtain some critical star charts with 50% less slaughter! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
After months of talking about getting to the 100th episode, John and Ron ruminate on the past and look to the future of Digital Divination. Listen Now! Ron Lundeen is an employee of Wizards of the Coast, and his...
In episode 80 of Game Design Unboxed: Inspiration to Publication we talk with George Li about his game Misconceptions. His publishing company Rabble was approached by Bud Light Seltzer to create Misconceptions, a game based on debunking other common,...
Our heroes must battle a massive intelligent fungus! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
With Jason away, Ryan shares the multitude of G.I. JOE packages he received over the holidays. Also, he talks a lot about Classified Dreadnoks, for some reason. Listen Now! (mp3) Featuring Letter From Snake Eyes part 4, generously provided...
Jason, John, and Ron discuss the year that was and make some gaming resolutions for the coming year. Listen Now! Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
In episode 79 of Game Design Unboxed: Inspiration to Publication we talk with Jeremy Posner and Ken Gruhl about their co-design Mantis published by Exploding Kittens. They talk about how they found each other as co-designers and the many...