This is a blog post I’ve wanted to write for some time, I even touched on it briefly in my, Thoughts on Design post from this past May. Now, I finally decided to take the risk and post...
I’ve talked in the past about some of the elements of fear including isolation and powerlessness. Today we’re going to talk about the unknown. Specifically, how to leverage what the player’s don’t know about the monsters they encounter and...
In February I began what has turned into an irregular mini-series of inspirational prompts for GMs to use in their campaigns. This week I bring you the third installment of prompts, this time they’re less generally weird and more...
Back in May, I shared some of my thoughts on design. These were mostly just some of my design philosophies for implementing new rules at the table. I thought today we’d revisit that topic and walk through some House...
Welcome back to another installment of Burst of Insight. Two weeks ago we talked about my evolving impressions of the Pathfinder Playtest and I still have a lot of opinions and impressions I need to unpack. So, this week...
So recently Ryan and Perram asked the staff to share our thoughts on the playtest, which you can read here. Tonight I thought I’d revisit my original thoughts having explored the new rules a little deeper including a bit...
Welcome to the newest installment of Burst of Insight. GenCon was as always a crazy 4+ day extravaganza of gaming. It’s been two weeks and I’m still buzzing with excitement and ideas. We’ll talk more about that in the...
I’m fighting a bit of a bug so I thought I’d tackle something lighter today. Back in February, I presented eight…well, ultimately ten weird prompts for GMs. It was a fun exercise worth revisiting and a not too complex...
Welcome back to Burst of Insight, lately, I’ve been talking about running blockbuster games but this week I’d like to shift gears and talk about some of the games I’m currently apart of (or have been in relatively recently)...
Two weeks ago I began talking about using blockbuster style cameos and crossovers in your campaign. In the MCU, Marvel studios began by using cameos that hinted to future interconnectivity. A few characters, like Nick Fury and Agent Coulson,...