In episode 135 of Game Design Unboxed, we chat with freelance game designer Kristen Mott, whose game design journey began with creating games for her kids to play at home to supplement homeschooling. We talk about how kids are...
In episode 134 of Game Design Unboxed, we chat with first-time game designer Reed Ambrose about his family-weight, tile-laying game Wispwood. Reed shares how his journey began with BoardGameGeek (BGG) contests just for fun, and how collaborating with published...
Alex and James get to the bottom of The Kimmel Conspiracy. They ask Mike about his journey as a professional in the TTRPG industry (including his first appearance on the Know Direction Network, way back in the Know Direction RPG Superstar...
In episode 133 of Game Design Unboxed, we chat with game designer and Creative Director Paul Salomon about his innovative worker placement and tile-laying game, Honey Buzz. The conversation covers the creative path that led him from math, music,...
In episode 132 of Game Design Unboxed: Inspiration to Publication, Amanda Rivera returns from behind-the-scenes to behind-the-mic as a guest host to chat with Danielle about GDU’s sixth season. They talk about how thematic season 6 was, recall insights about arguably one of...
In episode 131 of Game Design Unboxed, we chat with game designer Matt Leacock about his “infamous” game Pandemic. Matt explains how his path into game design was shaped by watching his artsy uncle create games as a hobby and...
It’s that time of year, when a big man in a red suit gives presents to children and punishment to villains. Welcome to Essential Builds, the blog that stuffs popular culture icons into the stockings of good Essence20 players...
Put up your dukes, Ryan and Charles are getting scrappy. In honour of Boxing Day, Charles wanted to know more about how melee combat works in Essence20. Ryan breaks down the rules, melee’s purpose in the system, some good...
In episode 122 of Game Design Unboxed: Inspiration to Publication, we talk with owner of MaKa Games and designer of License to Krill, Matthew Kambic, about how a pun inspired his debut game — and how he brought it...
“The darkness of space is my cover. I am a bounty hunter. My name is Samus Aran.” Welcome to Essential Builds, the blog that takes everything we know about a popular culture icon and balls it up into an...