In episode 77 of Game Design Unboxed: Inspiration to Publication we talk with Jonathan Chaffer, the mastermind behind the 18-card escape room game line Holiday Hijinks published by Grand Gamers Guild. Jonathan discusses how his holiday gift idea has...
Paizo Organized Play Line Developer Shay Snow joins Esther and Navaar to talk Organized Play, and disability in gaming, and about getting into Pathfinder. Also available in writing.
Every week, Now You Know recaps the Know Direction content of the past week, previews the Know Direction content of the week to come, as the director of operations, Ryan Costello, shares his thoughts on the state of the...
Pathfinder Creative Director Luis Loza talks with Esther and Navaar about Lost Omens: Highhelm, the most dwarf-centric Pathfinder product ever. Also available in writing.
Esther: Hello and welcome to Know Direction, your number one source for Pathfinder news, reviews, and interviews. I’m Esther. Navaar: And I’m Navaar. Esther: And today, we have returning to the show former Know Direction co-host and current Creative...
The collaboration enhances play of Paizo’s legendary game titles on Mirrorscape’s AR Virtual Tabletop platform LOS ANGELES, Calif. – (July 11, 2023): Extended reality (XR) game development company Mirrorscape today announced its collaboration with Paizo, leading publisher of tabletop...
In episode 65 of Game Design Unboxed: Inspiration to Publication we talk with Pophouse Collective’s Josh Kemper and Robert Smith about their getting to know you party game It’s Kind of a Fun Story. They talk about how the...
Every week, Now You Know recaps the Know Direction content of the past week, previews the Know Direction content of the week to come, as the director of operations, Ryan Costello, shares his thoughts on the state of the...
In episode 64 of Game Design Unboxed: Inspiration to Publication we talk with Taylor Shuss about his asymmetric deck building game Stonewall Uprising inspired by LGBTQ+ History. The mechanics of the game came quickly to him. It was researching...
In episode 62 of Game Design Unboxed: Inspiration to Publication we talk with Sarah Shipp the designer of Deadly Dowagers. This game started with a theme of generations of people trying to improve their positions in life that quickly...