Investing In: Kingmaker Adventure Path Ties 2025 Update

“I can’t believe this. Shelyn and I have our past, but I would not wish the destruction of any being,” Valerie frowned as she spoke with her peers. The kingdom’s leaders would be in soon.

“A literal declaration of war,” Tristian added solemnly. “The ramifications have literally rained down upon us.”

Suddenly a knock at the door drew the eyes of the assembled.

“What now?” Amiri asked with a growl. There was always something.

“Excuse me,” an attendant – Yalice – said softly as she opened the door. “An envoy from New Thassilon has arrived…”

Well over a year ago I put together an article of how I felt other Adventure Paths could influence your game, specifically with the Kingmaker game I’m running in mind. Really it’s pretty adaptable for any campaign and hopefully you find such helpful. Some you may want to use plot elements for, some you may want to reference in news only, and some maybe you weave into the actual game. I decided I wanted to roll some of the recent adventure path events into our game’s past and occasionally use those details for things to come in the future. Or perhaps even rain down suddenly in the present! Yeah I bet my players are wondering when the Godsrain event might happen, if at all. Decisions, decisions…

So again while I haven’t played all these paths, I have reviewed each one save for the Age of Ashes game I’m currently playing in. I do know at least the possible ramifications of the end, which I’d warned the GM of when I signed up. A reminder you can weave in these details in character too! Perhaps Linzi, or some other news concerned NPC, is reporting information to your characters. Maybe it’s information they pick up, overhearing at a bar or when gathering information. A mentor might be carefully tracking what’s happening in Kintargo or Belkzen, especially if you’ve got any NPCs tied to previous paths anyway! My friends have always enjoyed a featured visit of a former PC.

Players you should probably avoid, and of course there are spoilers references ahead.

WARNING: SPOILERS AHEAD

Rise of the Runelords

The Heroes of Sandpoint likely are spoken of in taverns, their fame the like of song. It’s possible they helped in Return of the Runelords as well. Of course you could have a featured PC visit, especially if they’ve any interest in diplomacy, aiding Brevoy, or wanting an ally against Ustalav.

Curse of the Crimson Throne

The Queen might be interested in diplomatic or trade ties, or perhaps she sends her friends the heroes as a diplomatic envoy. If not the kindest new Queen, perhaps there’s an interest in getting a stake of land there in the Stolen Lands.

Second Darkness

Those that battled demons and plunged the depths might have interest in finding what’s beneath the Stolen Lands. Perhaps they unearthed some ancient knowledge or hints to artifacts tied to the various civilizations of the area. The elves of Mierani might seek information in the elven ruins in the area or perhaps the cyphermages of Riddleport wish to study some older magic there!

Legacy of Fire

I was having trouble with this one. Perhaps elemental events that occur (especially related to the weather events) get the leaders of the Kingdom to call for assistance. The heroes of the Legacy of Fire or perhaps relations come to investigate and aid.

Council of Thieves

It’s certainly possible the heroes who sought to free Westcrown are interested in keeping free areas free. While many groups that came from these paths might have ties to leadership or influence that could be used for diplomacy, this is also another group that could be spoken of in tavern song. Maybe they also visit wishing to bring some order to what they heard was a chaotic frontier. 

Serpent’s Skull

Having survived the jungles and ancient ruins of the Mwangi Expanse, the heroes of Serpent’s Skull might be eager for new adventures. There’s much uncharted wilderness to be seen. You could tie concerns in the darklands with these heroes to those from Second Darkness as well. 

Carrion Crown

With Ustalav west of the Stolen Lands, I’m taking special inspiration from the paths that happen there. I imagine the heroes of Carrion Crown have taken up arms to help since the release of the Whispering Tyrant in Tyrant’s Grasp. Having a few die because of the undead’s march might be good as well. They may be especially interested in Pharasman ruins in the Stolen Lands.

Jade Regent

The key here might be Ameiko. She’s the leader of Minkai after all. Perhaps she’s funding trade, knows individuals who are in the area, or her allies from Rise of the Runelords or Jade Regent are exploring/informing her. We know she goes to the Radiant Festival during Agents of Edgewatch with trade and diplomacy in mind, so it makes sense here.

Skull & Shackles

Honestly I doubt any pirates, pirate lords, pirate captains, etc. care about the Stolen Lands. The Lake of Mists and Veils, north of Numeria and Brevoy, is said to have its own set of pirates so maybe if there’s a connection to any of the PCs created in Skull & Shackles there could be something. I find this is overall a challenge to tie in.

Shattered Star

These heroes also figure into Return of the Runelords. Maybe they’ve found some additional details, artifacts, or references in Guiltspur tied to extraplanar dangers in the Stolen Lands. Certainly any Runelords studies might reference ruins in the area as well. I’ve a PC in my game who is Varisian. That player also ran Rise of the Runelords for us. So there’s certainly Thassilonian details I’m pulling for usage like related Sihedron artifacts and sin magic.

Reign of Winter

Like Curse of the Crimson Throne, perhaps the new Queen of Irrisen seeks a diplomatic envoy. Amiri is heavily featured in Kingmaker and she’s from the Realm of the Mammoth Lords. You might have undertakings related to her personal quest – which I won’t call out – have come to the attention of the heroes of this path. If your players at higher level go visiting certain nations, this also seems a likely one.

Wrath of the Righteous

The Worldwound is even closer than Irrisen or the Realm of the Mammoth Lords. Perhaps those truly epic heroes are looking for allies to the east of Ustalav while they form a border to the north. Perhaps they’re investigating demonic activity or their allies are doing so. Recall there’s some demonic opportunity tied to the kobolds for example. They might also want to help establish a bastion of light in the region, a beacon of hope in a land of danger. An ally against the next great enemy – the Whispering Tyrant – seems right there as well.

Mummy’s Mask

Mummy’s Mask is another hard path to tie in. Osirion is quite far away, and that level of trade seems difficult. If the heroes of your run through particularly enjoyed exploration of ancient ruins, maybe they might come through the Stolen Lands.

Iron Gods

Numeria is north of the Stolen Lands and that’s where two NPCs are from: Octavia and Regongar. I’m having the outcomes of Iron Gods heavily play into my game, especially with a PC coming from the area. The Technic League has fallen but is not gone with undercover operatives still active. Klarkosh of the Emerald Spire, Furkas Xoud, and Ozmyn Ziadow all have varied interests in the Stolen Lands and the people therein. There’s existing rules for Kingdom diplomatic envoys and Numeria is certainly a possibility.

Giantslayer

To the west of Ustalav is the Hold of Belkzen, so no doubt the leaders there will seek assistance with the war they’re already fighting due to the Tyrant’s Grasp. The heroes of this path seem the perfect NPCs to feature for whatever diplomatic envoy or meeting. A war with the undead could indeed happens, so an alignment of leaders will be required.

Hell’s Rebels

Kintargo’s a ways away, but finding allies amongst the lawless of the Stolen Lands seems plausible. The Firebrands have a presence in Kintargo and a growing one in Numeria, so they’ll of course spread down into the Stolen Lands. It’s possible they want to ensure the new leaders of the area will oppose tyranny and oppression.

Hell’s Vengeance

If the “heroes” of Hell’s Vengeance are staying dedicated to Cheliax and its ideals, it’s possible they venture into the Stolen Lands to give Cheliax a presence or some dominion of an area there. If your leaders in Kingmaker are on the tyrannical or treacherous side, perhaps there could be some links between the two groups. Also you could have any opposed to the PCs flee to the Stolen Lands, creating some PC vs PC challenges that your group can enjoy.

Strange Aeons

My group ran through Strange Aeons, though we halted due to the pandemic. Once we started to resume, Pathfinder2E was available so we moved forward anew with a custom campaign – that I’m drawing from – until Kingmaker 2E was released. I’ve actually had Winter, a cleric of Pharasma, appear and tied one of the NPCs, Dovan, at the Stag Lord Fort’s to the campaign as well. Dovan is from Ustalav. Winter came looking for the statue of Desna from the asylum, which Dovan escaped from. You could also have the Strange Aeons heroes come to investigate some of the cult activity or other mysteries in the Stolen Lands. They could well be looking for allies against the Whispering Tyrant as well.

Ironfang Invasion

One of the PCs for our Kingmaker game was a hobgoblin. I say was as he has died (RIP Zugrum). Ironfang directly influences our Kingmaker due to Zurgrum’s origin there. Use of the Stone Road and the development of the new nation Oprak gives ample opportunity for discussions of trade, diplomacy, or exploration for the Stolen Lands.

Ruins of Azlant

While this adventure path happens far to the west, it’s easy to have Azlanti and more likely Thasilonian ties in the Stolen Lands. We know members of the former Technic League have interest in magic and artifacts in the area based on comments above for Iron Gods. Thus maybe the same heroes come exploring or are introduced through the Pathfinder Society.

War for the Crown

Taldor is to the south of the Stolen Lands, with Galt in between the River Kingdoms and Taldor. That nation comes up often due its historic attempts to settle / take the Stolen Lands. Various individuals have come from Taldor as well. Perhaps the Princess Eutropia is seeking new allies, a competitor has interest in taking the lands, or the heroes that aided the Princess come for diplomacy, trade, northern security, or further exploration.

Return of the Runelords

Rise of the Runelords and Shattered Star heroes play a part in Return of the Runelords. They along with the new heroes could have interest in the Stolen Lands and their new kingdom due to the Whispering Tyrant threat to the west, Thasilonian ruins / magic / artifacts, or because other nefarious threats from certain regions may make a power play there. I’m having the two “returned” runelords Sorshen and Belimarius have vested interests in the area for trade, diplomacy, and reasons related to the previous ruins / magic / artifacts. The heroes of Return might want to build a stronghold to protect the region and perhaps Sorshen wants to help fund it. You could have Belimarius make a deal with certain factions (like in Numeria) so she has easier influence in teh area.

Tyrant’s Grasp

As previously noted, the Whispering Tyrant’s threat to Ustalav and the Stolen Lands western border makes for a lot of opportunity with other paths’ heroes or featured NPCs. There will come a time when the operatives of the Whispering Way infiltrate the kingdom the PCs are building. Perhaps an army of undead will march east and Ustalav will come to aid. Perhaps the Tyrant wants the Stolen Lands for a reason of magic. Of course should your kingdom’s leaders be pro-undead or particularly nasty, maybe allyship is a possibility. You can also have common folk fleeing Ustalav into the Stolen Lands, especially Pitax or areas on the western side. These individuals might encourage the kingdom’s leaders to new vigilance to rebuilding peace in the area. At high levels, a challenge taken direct to the Whispering Tyrant could be powerfully mythic tale of bravery and sacrifice. Any PCs from the area may be seeking redemption, salvation, or revenge as well.

Age of Ashes

After saving Breachhill, Isger, the world, the Heroes from Age of Ashes are likely eager to maintain minimal worship of Dahak and the influence of dangerous dragons. Some of them exist in the Stolen Lands with other dangerous allies, so that could easily draw their attention. The heroes are likely also spoken of in song at taverns and may have become fixtures of a religious movement, especially if there are any Apsu ties.

Extinction Curse

It truly depends how Extinction Curse ends to determine some connections. Do the heroes seek out other links to Azlanti ruins or magic? Do they pursue more Darklands events? Do they stay in the area of Absalom and aid pathfinder activities, diplomacy, or other magical research? Any of those could bring them to the Stolen Lands. Their deeds are legendary to some but overall unrelated to Kingmaker.

Agents of Edgewatch

Similar to Extinction Curse, these heroics are likely best save for news or possible research and diplomacy activities.

Abomination Vaults

Like Agents of Edgewatch, maybe there’s news of such or possibly ties to Absalom’s research or political arenas.

Fists of the Ruby Phoenix

Character interested in martial arts, tournaments, or Tian Xia may have heard of the Ruby Phoenix Tournament and its champions. Otherwise, I would not expect interactions. If there is trade somehow to areas of Tian Xia, this news should travel.

Strength of Thousands

Here I’d recommend having students possibly seen in the path visiting the Stolen Lands to learn more about the primal, arcane, and even occult energies there. The heroes of your game may have interest in studies themselves, especially if they’ve become professors. There’s ancient and strange mysteries and technologies to find in the Stolen Lands. Any with a Numerian interest could possibly visit. They may also wish to preserve the land and its people, its culture. The Mwangi know the pain of “explorers discovering” what they have had for hundreds of years. 

Quest for the Frozen Flame

As Amiri is from the Realm of the Mammoth Lords, you can create some interactions or knowledge with NPCs or the PCs of the path. There may be opportunity for diplomacy or aid in handling Ustalav if you want to feature the undead threat. Well informed religious individuals likely know of events here.

Outlaws of Alkenstar

While a ways away, Alkenstar can have news ramifications that find their way to the Stolen Lands after its further developed. The Firebrands might carry these notes, and you should definitely feature such if you have a Firebrand PC in Kingmaker. There’s a powerful network to leverage with that organization, especially as Brevoy faces rebellious tendencies.

Blood Lords

Geb is also far away. Perhaps diplomacy through Absalom arises if you are considering leveraging the undead threat of Ustalav. The people of Geb predominantly wouldn’t want to be associated with the uncivilized (mindless?) undead and do not wish to be in the crosshairs of a new crusade. Geb might also see the Stolen Lands as a source of ancient magics to handle the rising threat of Nex.

Gatewalkers

This path takes place partially in the Sevenarches within the River Kingdoms, predominantly southwest of the Stolen Lands. Any public news should reach the kingdom’s leadership, especially any druids. Any PCs with ties to Desna could learn of information due to the dreams. The demon or occult activity could attract attention from heroes opposed to such whether PCs of this path or the Worldwound or any of the Ustalav paths (like Strange Aeons). Perhaps a larger organization of the PCs from various paths is forming for greater allyship. If so, I suggest definitely positioning the Whispering Tyrant as a large antagonist. I certainly am.

Stolen Fate

Those active or well tied to Absalom might learn of these events. If you’ve anyone focused on Harrow then you might have them specifically learn or divine some information through their practice. Or the heroes of the path might seek out a PC in Kingmaker who is drawing attention for their Harrowing adventures!

Sky King’s Tomb

Highhelm isn’t terribly far away, being southwest of the River Kingdoms with Kyonin/Galt in between. News of the adventure here should reach the new leadership of the Stolen Lands or already be known. Any dwarves are likely to have particular interest in events there. Any villains who get away perhaps run to the Stolen Lands to try and hide!

Season of Ghosts

Season of Ghosts is just ending but I’d be remiss not to mention it. Willowshore is also in Tian Xia but again, any ties to that country could result in news coming to the Stolen Lands. Occultists might have interest in the activities or learn through the Pathfinder Society of events there.

 

New Paths

Seven Dooms for Sandpoint

If you’ve played Rise of the Runelords, you could easily have those PCs return as NPCs warning of further dangers arising in Varisia. They could want assistance in the area or you could tie in some of the ancient Thassilonian dangers that have remnant ruins in the Stolen Lands. GMs know there’s some elements to this path that reveal some lost, old secrets and they’re easy to tie into other hidden revelations. Perhaps the apocalyptic threats there include larger threats to the continent or world.

You can use various prophecies about the Stolen Lands, their new rulers, or your applicable game’s party members being key to avert the various dooms foretold, drawing them into the narrative. Perhaps a scholar from another world or plane arrives seeking aid and how their kingdom, or party if not in Kingmaker, are key to stop the chain of catatrosphes!

Wardens of Wildwood

The Stolen Lands border the Verduran Forest so this path can occur as a diplomatic arc where the PCs must gain the trust of the Wildwood Lodge and balance nature with expansion. If the kingdom grows too aggressively, perhaps there’s a concern of how they’re growing and the impact to nature. I’m leveraging a certain elven member of royalty to tie in the area. You can also have druidic members of the lodge send an envoy to challenge the kingdom’s leaders, or the party’s expansion into natural territories if not running Kingmaker. War could be a threat unless the PCs can mediate tensions between nature and the needs of civilization.

Curtain Call

Now you could just run parts of this as a theater in the capital of your Kingmaker game. If far enough along, maybe you want them to visit Kintargo when the Godsrain happens. Else you can adapt it to occur while your heroes are adventuring whether playing Kingmaker or not. The predict weather feat gives you a great opportunity to give a player a dire omen of what’s going to happen that day. Strange things happen in the Stolen Lands, but you can really run up the drama if you make a ticking down clock for the day and when the event will happen.

I might also suggest a theater troupe, possibly involving the PCs if they have such, is winning over the local people. Then rumors arise that are rather sinister or at least suspicious. Murder and illusion blurs the line of what’s performance and what’s reality, causing your rulers (or party if not running Kingmaker) to investigate before the city falls into chaos, turning upon itself. Only then for the Godsrain to occur, preferably during a pivotal fight!

Triumph of the Tusk

In this case a great war between the orcs of Belkzen and Celwynvian Elves is brewing and could spill into the Stolen Lands. Your game’s PCs must choose whether to stay out, intervene, or mediate. You might start it as a Kingmaker event that slowly develops with more events, visiting dignitaries, a call for aid, etc. My group’s nation is very diverse and a former PC who passed was a hobgoblin, so your game might have characters that care more or less depending on their background.

Spore War

Here’s another call for aid against Treerazer, especially if your group has elves or other ties to Kyonin. Also you could position it as a strange fungal blight – a follow up to the Bloom – that is spreading through forests and fields, threatening the kingdom’s food supply. Maybe it’s tied to alien mycological forces from the First World or Darklands. There aren’t any heavily featured parts of the Darklands in Kingmaker, so a nice way to do so. Alternatively it’s just by chance happening to the forested area your PCs are traveling through.

Shades of Blood

We’re still in the midst of the Shades of Blood release. I love that it has ties to the Ruins of Azlant path so if you played that, definitely weave this in or actually run it. You could adapt it to be another Darklands related adventure for your Kingmaker group fairly easily with a rising vampire problem. Your players are sure to get involved when the sun gets shrouded in shadow, unless they’re also undead.

Myth-Speaker

This is a mythic path and has strong Greek ties with its placement in the Iblydos archipelago. This seems best kept alone and used as “news of something happening” elsewhere. If you truly want to tie it into Kingmaker you can leverage the alleged city of monsters to the attempted monster kingdom that occurs in Kingmaker’s plots. For a generic party, I’d say have them luckily stumble into that mythic power and enjoy the ride of heroics!

Revenge of the Runelords

Starting this summer, we get more Runelord goodness and it’s part of what I refer to in my teaser narrative above. Sorshen comes calling for some help with one Runelord who continues to be a real proud pain in the butt! Much of what’s happening is due to ramifications of the Gorum’s death and the Godsrain. Thus I expect it might not be too hard to weave into your game or at least refer to it, but possibly harder to really drive Kingmaker folks to it and best left to its own adventure. I’m quite excited to see what the end of the path entails, written by the amazing Jessica Redekop!

 

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Pathfinder Adventure Paths background image with title added, Paizo

  1. Pathfinder Adventure Paths logo, Paizo
  2. GM Screen for Beadle & Grimm’s Absalom: City of Lost Omens Gold Edition, Paizo 
  3. Legendary Heroes opening chapter full page, War of ImmortalsPaizo

Rob Pontious

You may know Rob Pontious from Order of the Amber Die or Gehenna Gaming's first series of Monster Hearts 2. He currently writes Know Direction's Investing In blog as well as a player for the Valiant podcast and Roll for Combat's Three Ring Adventure. He's been a lover of TTRPGs for over three decades, as a gamer, and a GAYMER. You can find him on social media as @silentinfinity.