In a break from our normal programming, our heroes celebrate Newspark in honor of the coming New Year! Happy Holidays and Happy New Year from all of your Intrepid Heroes! Cast: Jason Keeley – GM Alex Speidel – Patsy...
In episode 131 of Game Design Unboxed, we chat with game designer Matt Leacock about his “infamous” game Pandemic. Matt explains how his path into game design was shaped by watching his artsy uncle create games as a hobby and...
It’s that time of year, when a big man in a red suit gives presents to children and punishment to villains. Welcome to Essential Builds, the blog that stuffs popular culture icons into the stockings of good Essence20 players...
Put up your dukes, Ryan and Charles are getting scrappy. In honour of Boxing Day, Charles wanted to know more about how melee combat works in Essence20. Ryan breaks down the rules, melee’s purpose in the system, some good...
Our heroes head to a memorial for these deceased friend, only to be attacked by android terrorists! Join our Intrepid Heroes as they solve the mystery of the Murder in Metal City! Cast: Jason Keeley – GM Alex Speidel...
“Behold, the mighty dragons of legends and lore! Dragons are the wild manifestation of magic within Golarion, with the power to raze the land with a tornado of wildfire or appear in human form to rule over nations. The...
Alex and James give their spoiler-free thoughts on Starfinder 2e’s first published adventures, Murder In Metal City and Guilt of the Grave World. Recorded live on Twitch. Listen Now! (mp3)
In episode 130 of Game Design Unboxed, we chat with game designer Joe Hout about his fairytale-themed trick-taking game, 3 Chapters, accessibility in gaming, and his design journey. Joe shares how his path into game design began by tweaking...
Listener @jasonsumma1530 asked what Ryan would change about the Core Rulebooks if Renegade Game Studios released 2.0 versions. This is NOT an announcement that Essence20 2.0 is a thing, just speculation with the benefit of hindsight on the ideal...