John and Ron talk about what makes a fight fun and memorable as a player and GM, and what considerations GMs, authors, and developers should have when building and framing encounters.
![](https://knowdirectionpodcast.com/wp-content/uploads/2020/04/DDCover.jpg)
John and Ron talk about what makes a fight fun and memorable as a player and GM, and what considerations GMs, authors, and developers should have when building and framing encounters.