In episode 68 of Game Design Unboxed: Inspiration to Publication we talk with Corey Andalora and Donnie Coleman about their asymmetric space themed co-op game Mission Control: Critical Orbit. What started as a game design challenge inspired by the...
Our heroes encounter a suspicious non-fey time traveler as well as some temporally challenged skittermanders. Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
Ryan and Jason breakdown the design and development of the crossover adventure included in the Field Guide to Action and Adventure as well as this year’s Free RPG Day adventure, Cobra/Con Fusion. Listen Now! (mp3) Featuring Letter From Snake Eyes part...
On this episode of Legend Lore, jess and Loren look over the leshy ancestry from Pathfinder Second Edition! They explore the leshy’s roots in folklore, just how leshies are created in Golarion, and examine the many different types of...
Join us on our continued adventure for the Quest for the Frozen Flame! In this drama filled episode, tasks are assigned, wildlife is wrangled, and the crew is presented with a moral dilemma that will decide if fellow hunters...
Jason shares his thoughts and process for writing Golarion World for the recently released Starfinder Ports of Call hardcover. Listen Now! Our special guest today is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his...
Pathfinder Creative Director Luis Loza talks with Esther and Navaar about Lost Omens: Highhelm, the most dwarf-centric Pathfinder product ever. Also available in writing.
In episode 67 of Game Design Unboxed: Inspiration to Publication we kick off season 4 with Julie Ahern the designer of BarBEARian Battlegrounds: Tales of BarBEARia. The reason she chose this design in particular is because it was a...