John and Ron talk about equipment and item levels in Starfinder. They touch upon design issues for game balance, different ways loot can be handled by GMs, and why there are distinctly separate economies between player equipment and starship...
John and Ron talk about what makes a fight fun and memorable as a player and GM, and what considerations GMs, authors, and developers should have when building and framing encounters. Listen Now!(mp3)
John and Ron discuss how Starfinder is more than merely Pathfinder in space, including some of the neat additional mechanics it includes, as well as some of the history behind it’s development. Listen Now!(mp3)
Welcome to our inaugural episode! John and Ron introduce the new podcast before jumping into the topic of game balance! Listen Now!(mp3) Please leave questions for future episodes in the #feedback-and-requests channel of the Know Direction discord and maybe...