In episode 119 of Game Design Unboxed: Inspiration to Publication we talk with Ann Journey about what inspired her to create a game about going back in time to see the dinosaurs, rather than bringing them here to the modern day and age. (Because that never goes well!)
They talk about revisiting and combining concepts and mechanics from previous game designs to make something new, the value of friendly local game stores and in-person playtesting groups, bringing a developer on board (more brains are better than one), gamer love for upgraded components, and the importance of great graphic design when it comes to multi-use components.
They also take a look at how Crustaceous Rails ended up being a completely local production, the trials and tribulations of producing colored miniatures, and the team’s use of marketing to tackle hidden challenges that surfaced after launch – in this case creating a colorful game about dinosaurs that people started to assume was for kids at a first glance.
Listen Now! (mp3)
Featuring:
Ann Journey – Guest
Danielle Reynolds – Host