Game Design Unboxed 132: Season 6 Recap

In episode 132 of Game Design Unboxed: Inspiration to Publication, Amanda Rivera returns from behind-the-scenes to behind-the-mic as a guest host to chat with Danielle about GDU’s sixth season. They talk about how thematic season 6 was, recall insights about arguably one of the most common questions in game design (to pitch or self-publish), share how designers make games accessible and approachable, comment on the power of networking in the tabletop community, and share more about the amazing games and guests who were featured this season.

Danielle also shares previews of her upcoming games and expansions, discusses the trials and tribulations of the gaming industry in 2025, and highlights trends she’s noticed on the horizon.

Other interesting highlights from the season six recap:

  • How games can inspire connections between people (especially cooperative games that link players together with a common goal).
  • Networking, networking, networking!
  • How Amanda always needs to know the flavor text for who the first player is.
  • Danielle explains the definition of her term “art correction” rather than art direction.

Listen Now! (mp3)

Featuring:

Danielle Reynolds – Guest

Amanda Rivera – Guest Host

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