We normally really appreciate only player. Even if they tend to derail the story like its their job, it’s never a dull moment. That’s why it totally sucks when a good player makes poor calls that end up making...
It’s uncommon that players want to save the town for any reason other than “It’s the right thing to do,” or “I’m getting paid.” Today, we look at how to write cities that player’s can really feel a part...
At this point, we’ve all written a villain or ally that we thought was so cool, but our players couldn’t care less. Today we look at how to breath more life into our NPCs so they’ll be more engaging...
“You’ve been on the road for 3 hours…I think. You’ve probably gone 5 miles? Umm…let’s just say you’re there, ok?” The specifics of time spent traveling, and the amount of distance traveled, is frequently more guess work than precise....
The 2nd Edition playtest is here, and we’re all still getting used to some of the new mechanics. Old habits die hard, and secret checks are easy to forget. Here’s a few ideas for how to make them easier...
There’s only a handful of our beloved Pathfinder races and classes represented in the Pathfinder Playtest, but should that stop us from running them our playtest adventures? Well, yes and no…
“I can’t do Friday, but I’m good for Sunday.” “Sunday’s no good for me; how’s Saturday?” “Can’t. I’ve got a thing…” And that’s how you TPK before a session.
We’ve all had it happen at least once. Your character died before their prime. They still had so much left to accomplish and so many feats left to pick up. Let’s talk about how we can make character death...
Everyone comes to the table with different roleplaying ability. For some players, staying in character is a natural skill. Today we look at how we can help other roleplayers do more in character.
2nd Edition is fast approaching. Should you go ahead and start that new adventure path or wait for the new edition so you don’t have to start over? Today we look at how difficult it would be to just...